My program doesn't have bugs. It just develops random features.

UE2:FlakChunk (UT2003)

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UT2003 Object >> Actor >> Projectile >> FlakChunk
Package: 
XWeapons
Direct subclass:
ClassicFlakChunk
This class in other games:
UT2004

FlakChunk.

Properties[edit]

Bounces[edit]

Type: byte


Default value: 1

DamageAtten[edit]

Type: float


Default value: 5.0

Trail[edit]

Type: xEmitter


Default values[edit]

Property Value
AmbientGlow 254
bBounce True
Damage 13.0
DrawScale 14.0
DrawType DT_StaticMesh
LifeSpan 2.7
MaxSpeed 2700.0
MomentumTransfer 10000.0
MyDamageType Class'XWeapons.DamTypeFlakChunk'
Speed 2500.0
StaticMesh StaticMesh'WeaponStaticMesh.FlakChunk'
Style STY_Alpha

Functions[edit]

Events[edit]

Destroyed[edit]

simulated event Destroyed ()

Overrides: Actor.Destroyed


HitWall[edit]

simulated event HitWall (Object.Vector HitNormal, Actor Wall)

Overrides: Projectile.HitWall


Landed[edit]

simulated event Landed (Object.Vector HitNormal)

Overrides: Actor.Landed


PhysicsVolumeChange[edit]

simulated event PhysicsVolumeChange (PhysicsVolume Volume)

Overrides: Actor.PhysicsVolumeChange


PostBeginPlay[edit]

simulated event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


Other instance functions[edit]

ProcessTouch[edit]

simulated function ProcessTouch (Actor Other, Object.Vector HitLocation)

Overrides: Projectile.ProcessTouch