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UE2:FlakChunk (UT2003)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Projectile >> FlakChunk |
- Package:
- XWeapons
- Direct subclass:
- ClassicFlakChunk
- This class in other games:
- UT2004
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FlakChunk.
Properties[edit]
Bounces[edit]
Type: byte
Default value: 1
DamageAtten[edit]
Type: float
Default value: 5.0
Trail[edit]
Type: xEmitter
Default values[edit]
Property | Value |
---|---|
AmbientGlow | 254 |
bBounce | True |
Damage | 13.0 |
DrawScale | 14.0 |
DrawType | DT_StaticMesh |
LifeSpan | 2.7 |
MaxSpeed | 2700.0 |
MomentumTransfer | 10000.0 |
MyDamageType | Class'XWeapons.DamTypeFlakChunk' |
Speed | 2500.0 |
StaticMesh | StaticMesh'WeaponStaticMesh.FlakChunk' |
Style | STY_Alpha |
Functions[edit]
Events[edit]
Destroyed[edit]
simulated event Destroyed ()
Overrides: Actor.Destroyed
HitWall[edit]
simulated event HitWall (Object.Vector HitNormal, Actor Wall)
Overrides: Projectile.HitWall
Landed[edit]
simulated event Landed (Object.Vector HitNormal)
Overrides: Actor.Landed
PhysicsVolumeChange[edit]
simulated event PhysicsVolumeChange (PhysicsVolume Volume)
Overrides: Actor.PhysicsVolumeChange
PostBeginPlay[edit]
simulated event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
Other instance functions[edit]
ProcessTouch[edit]
simulated function ProcessTouch (Actor Other, Object.Vector HitLocation)
Overrides: Projectile.ProcessTouch