My program doesn't have bugs. It just develops random features.

UE2:FlakChunk (UT2004)

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UT2004 Object >> Actor >> Projectile >> FlakChunk
Package: 
XWeapons
Direct subclass:
ClassicFlakChunk
This class in other games:
UT2003

FlakChunk.

Properties[edit]

Bounces[edit]

Type: byte


Default value: 1

DamageAtten[edit]

Type: float


Default value: 5.0

ImpactSounds[edit]

Type: Sound

Array size: 6


Default value, index 0: Sound'XEffects.Impact4Snd'

Default value, index 1: Sound'XEffects.Impact6Snd'

Default value, index 2: Sound'XEffects.Impact7Snd'

Default value, index 3: Sound'XEffects.Impact3'

Default value, index 4: Sound'XEffects.Impact1'

Default value, index 5: Sound'XEffects.Impact2'

Trail[edit]

Type: xEmitter


Default values[edit]

Property Value
AmbientGlow 254
bBounce True
CullDistance 3000.0
Damage 13.0
DrawScale 14.0
DrawType DT_StaticMesh
LifeSpan 2.7
MaxSpeed 2700.0
MomentumTransfer 10000.0
MyDamageType Class'XWeapons.DamTypeFlakChunk'
Speed 2500.0
StaticMesh StaticMesh'WeaponStaticMesh.FlakChunk'
Style STY_Alpha

Functions[edit]

Events[edit]

Destroyed[edit]

simulated event Destroyed ()

Overrides: Actor.Destroyed


HitWall[edit]

simulated event HitWall (Object.Vector HitNormal, Actor Wall)

Overrides: Projectile.HitWall


Landed[edit]

simulated event Landed (Object.Vector HitNormal)

Overrides: Actor.Landed


PhysicsVolumeChange[edit]

simulated event PhysicsVolumeChange (PhysicsVolume Volume)

Overrides: Actor.PhysicsVolumeChange


PostBeginPlay[edit]

simulated event PostBeginPlay ()

Overrides: Projectile.PostBeginPlay


Other instance functions[edit]

ProcessTouch[edit]

simulated function ProcessTouch (Actor Other, Object.Vector HitLocation)

Overrides: Projectile.ProcessTouch