I search for solutions in this order: Past Code, Unreal Source, Wiki, BUF, groups.yahoo, google, screaming at monitor. – RegularX

UE2:ForceWall instance functions (U2)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 09:11, 17 May 2008 by Wormbo (Talk | contribs) (Auto-generated page)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
U2 Object >> Actor >> Brush >> Volume >> BlockingVolume >> DynamicBlockingVolume >> ForceWall (instance functions)

;Other member categories for this class::internal variables

Instance functions

BatchedDamageHandler

function BatchedDamageHandler ()


BlendColors

simulated function Object.Color BlendColors (Object.Color C1, Object.Color C2, float Percentage)


CanHit

function bool CanHit (Controller AttackingController)

Overrides: Actor.CanHit


CheckForEncroachingPawns

function CheckForEncroachingPawns ()


CheckForEncroachment

function bool CheckForEncroachment (Actor InActor)


CheckIntersect

function bool CheckIntersect (Object.Vector TestLocation, Actor A)


ClientDisableCollision

simulated function ClientDisableCollision ()


ClientEnableCollision

simulated function ClientEnableCollision ()


CreateCollision

simulated function CreateCollision ()


CreateVisualEffect

simulated function CreateVisualEffect ()


DamageEncroacher

function DamageEncroacher (Pawn P)


DisableCollision

function DisableCollision ()


DisableUnit

function DisableUnit ()


EnableCollision

function EnableCollision ()


EnableUnit

function EnableUnit ()


EndTransition

simulated function EndTransition ()


ForceWallKilled

function ForceWallKilled ()


GetColorString

simulated function string GetColorString (Object.Color C)


GetConsumerClassIndex

function int GetConsumerClassIndex ()

Overrides: Actor.GetConsumerClassIndex


GetDefaultColor

simulated function Object.Color GetDefaultColor ()


GetDescription

function interface string GetDescription (Controller User)

Overrides: Actor.GetDescription


GetTeam

simulated function int GetTeam ()

Overrides: Actor.GetTeam


Initialize

function Initialize (FieldGenerator _StartFG, FieldGenerator _EndFG, int _TeamIndex)


IntersectsTeleporters

function bool IntersectsTeleporters ()


IsEnabled

function bool IsEnabled ()


OnUse

function OnUse (Actor Other)

Overrides: Actor.OnUse


ReplicationReady

simulated function bool ReplicationReady ()


ReplicationReadyCheck

simulated function ReplicationReadyCheck ()


SameTeam

function bool SameTeam (Pawn Other)


SetColor

simulated function SetColor (Object.Color NewColor)


SetEnabled

function SetEnabled (bool bVal)


SetTeam

function SetTeam (int NewTeamIndex)

Overrides: Actor.SetTeam


SetupClient

simulated function SetupClient ()


SetupTransition

function SetupTransition (FWTransition TransitionType)


StartTransition

simulated function StartTransition (FWTransition TransitionType)


TookHit

function TookHit ()


TouchedByVehicle

function TouchedByVehicle (Vehicle V)


UpdateTransition

simulated function UpdateTransition (float DeltaTime)