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UE2:ForceWall instance functions (U2)
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Object >> Actor >> Brush >> Volume >> BlockingVolume >> DynamicBlockingVolume >> ForceWall (instance functions) |
Contents
- 1 Instance functions
- 1.1 BatchedDamageHandler
- 1.2 BlendColors
- 1.3 CanHit
- 1.4 CheckForEncroachingPawns
- 1.5 CheckForEncroachment
- 1.6 CheckIntersect
- 1.7 ClientDisableCollision
- 1.8 ClientEnableCollision
- 1.9 CreateCollision
- 1.10 CreateVisualEffect
- 1.11 DamageEncroacher
- 1.12 DisableCollision
- 1.13 DisableUnit
- 1.14 EnableCollision
- 1.15 EnableUnit
- 1.16 EndTransition
- 1.17 ForceWallKilled
- 1.18 GetColorString
- 1.19 GetConsumerClassIndex
- 1.20 GetDefaultColor
- 1.21 GetDescription
- 1.22 GetTeam
- 1.23 Initialize
- 1.24 IntersectsTeleporters
- 1.25 IsEnabled
- 1.26 OnUse
- 1.27 ReplicationReady
- 1.28 ReplicationReadyCheck
- 1.29 SameTeam
- 1.30 SetColor
- 1.31 SetEnabled
- 1.32 SetTeam
- 1.33 SetupClient
- 1.34 SetupTransition
- 1.35 StartTransition
- 1.36 TookHit
- 1.37 TouchedByVehicle
- 1.38 UpdateTransition
;Other member categories for this class::internal variables
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Instance functions
BatchedDamageHandler
function BatchedDamageHandler ()
BlendColors
CanHit
function bool CanHit (Controller AttackingController)
Overrides: Actor.CanHit
CheckForEncroachingPawns
function CheckForEncroachingPawns ()
CheckForEncroachment
CheckIntersect
ClientDisableCollision
simulated function ClientDisableCollision ()
ClientEnableCollision
simulated function ClientEnableCollision ()
CreateCollision
simulated function CreateCollision ()
CreateVisualEffect
simulated function CreateVisualEffect ()
DamageEncroacher
function DamageEncroacher (Pawn P)
DisableCollision
function DisableCollision ()
DisableUnit
function DisableUnit ()
EnableCollision
function EnableCollision ()
EnableUnit
function EnableUnit ()
EndTransition
simulated function EndTransition ()
ForceWallKilled
function ForceWallKilled ()
GetColorString
simulated function string GetColorString (Object.Color C)
GetConsumerClassIndex
function int GetConsumerClassIndex ()
Overrides: Actor.GetConsumerClassIndex
GetDefaultColor
simulated function Object.Color GetDefaultColor ()
GetDescription
function interface string GetDescription (Controller User)
Overrides: Actor.GetDescription
GetTeam
simulated function int GetTeam ()
Overrides: Actor.GetTeam
Initialize
IntersectsTeleporters
function bool IntersectsTeleporters ()
IsEnabled
function bool IsEnabled ()
OnUse
function OnUse (Actor Other)
Overrides: Actor.OnUse
ReplicationReady
simulated function bool ReplicationReady ()
ReplicationReadyCheck
simulated function ReplicationReadyCheck ()
SameTeam
SetColor
simulated function SetColor (Object.Color NewColor)
SetEnabled
function SetEnabled (bool bVal)
SetTeam
function SetTeam (int NewTeamIndex)
Overrides: Actor.SetTeam
SetupClient
simulated function SetupClient ()
SetupTransition
function SetupTransition (FWTransition TransitionType)
StartTransition
simulated function StartTransition (FWTransition TransitionType)
TookHit
function TookHit ()
TouchedByVehicle
function TouchedByVehicle (Vehicle V)
UpdateTransition
simulated function UpdateTransition (float DeltaTime)