Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:FractalTextureFactory (UT2003)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> MaterialFactory >> FractalTextureFactory |
- Package:
- Editor
- This class in other games:
- UT2004, U2XMP, U2, UE2Runtime
Factory class for FractalTextures.
Properties
Property group 'FractalTextureFactory'
Class
Type: class<FractalTexture>
The type of fractal texture to create.
Default value: Fire.WetTexture
Height
Type: EResolution
The desired height of the new texture.
Default value: Pixels_256
Width
Type: EResolution
The desired width of the new texture.
Default value: Pixels_256
Default values
Property | Value |
---|---|
Description | "Real-time Procedural Texture" |
Enums
EResolution
Allowed dimensions of the created fractal textures. This is used for width and height separately. Note that in addition to the powers-of-2 limit, fractyl textures may not be larger than 256 pixels in width or height.
- Pixels_1
- Pixels_2
- Pixels_4
- Pixels_8
- Pixels_16
- Pixels_32
- Pixels_64
- Pixels_128
- Pixels_256
Events
CreateMaterial
Overrides: MaterialFactory.CreateMaterial
Called by the editor to create a fractal texture of the desired class and dimensions.