Always snap to grid
UE2:FractalTexture (U2)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Material >> RenderedMaterial >> BitmapMaterial >> Texture >> FractalTexture |
- Package:
- Fire
- Direct subclasses:
- FireTexture, IceTexture, WaterTexture
- This class in other games:
- RTNP, U1, UT, UE2Runtime, UT2003, U2XMP, UT2004
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
FractalTexture: Base class of FireEngine fractal textures. This is a built-in Unreal class and it shouldn't be modified.
Properties[edit]
AuxPhase[edit]
Type: byte
Modifiers: transient
DrawPhase[edit]
Type: byte
Modifiers: transient
GlobalPhase[edit]
Type: int
Modifiers: transient
LightOutput[edit]
Type: int
Modifiers: transient
SoundOutput[edit]
Type: int
Modifiers: transient
UMask[edit]
Type: int
Modifiers: transient
VMask[edit]
Type: int
Modifiers: transient