My program doesn't have bugs. It just develops random features.
UE2:GUINumericEdit (UT2003)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> GUI >> GUIComponent >> GUIMultiComponent >> GUINumericEdit |
Contents
- Package:
- XInterface
- This class in other games:
- UE2Runtime, UT2004
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Class: XInterface. UT2NumericEdit
A Combination of an EditBox and 2 spinners
Written by Joe Wilcox (c) 2002, Epic Games, Inc. All Rights Reserved
Properties[edit]
Property group 'Menu'[edit]
bLeftJustified[edit]
Type: bool
MaxValue[edit]
Type: int
MinValue[edit]
Type: int
Step[edit]
Type: int
Default value: 1
Value[edit]
Type: string
Default value: "0"
Default values[edit]
Property | Value |
---|---|
Controls[0] | GUIEditBox'EditBox1' |
Controls[1] | GUISpinnerButton'Plus' |
Controls[2] | GUISpinnerButton'Minus' |
WinHeight | 0.06 |
Subobjects[edit]
EditBox1[edit]
Class: XInterface.GUIEditBox
Property | Value |
---|---|
bIntOnly | True |
TextStr | "" |
Minus[edit]
Class: XInterface.GUISpinnerButton
Property | Value |
---|---|
PlusButton | False |
Plus[edit]
Class: XInterface.GUISpinnerButton
Property | Value |
---|---|
PlusButton | True |
Instance functions[edit]
CalcMaxLen[edit]
function CalcMaxLen ()
EditKeyEvent[edit]
EditOnChange[edit]
function EditOnChange (GUIComponent Sender)
InitComponent[edit]
function InitComponent (GUIController MyController, GUIComponent MyOwner)
Overrides: GUIMultiComponent.InitComponent
SetValue[edit]
function SetValue (int V)
SpinnerMinusClick[edit]
function bool SpinnerMinusClick (GUIComponent Sender)
SpinnerPlusClick[edit]
function bool SpinnerPlusClick (GUIComponent Sender)