My program doesn't have bugs. It just develops random features.
UE2:GameEngine (UT2004)
Contents
- 1 Properties
- 1.1 Property group 'Settings'
- 1.2 Property group 'VoiceChat'
- 1.3 Internal variables
- 1.3.1 bCheatProtection
- 1.3.2 ConnectingMenuClass
- 1.3.3 DisconnectMenuClass
- 1.3.4 DummyArray
- 1.3.5 DummyObject
- 1.3.6 DummyString
- 1.3.7 GEntry
- 1.3.8 GLevel
- 1.3.9 GPendingLevel
- 1.3.10 LastURL
- 1.3.11 LoadingClass
- 1.3.12 MainMenuClass
- 1.3.13 ServerActors
- 1.3.14 ServerPackages
- 1.3.15 SinglePlayerMenuClass
- 2 Structs
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GameEngine: The game subsystem. This is a built-in Unreal class and it shouldn't be modified.
Properties[edit]
Property group 'Settings'[edit]
ColorHighDetailMeshes[edit]
Type: bool
Modifiers: config
ColorInterfaceTextures[edit]
Type: bool
Modifiers: config
ColorNoCollisionMeshes[edit]
Type: bool
Modifiers: config
ColorPlayerAndWeaponTextures[edit]
Type: bool
Modifiers: config
ColorSlowCollisionMeshes[edit]
Type: bool
Modifiers: config
ColorWorldTextures[edit]
Type: bool
Modifiers: config
Property group 'VoiceChat'[edit]
VoIPAllowVAD[edit]
Type: bool
Modifiers: globalconfig
Internal variables[edit]
bCheatProtection[edit]
Type: bool
ConnectingMenuClass[edit]
Type: string
Modifiers: globalconfig
Menu that appears when you are connecting
DisconnectMenuClass[edit]
Type: string
Modifiers: globalconfig
Menu that appears when you are disconnected
DummyArray[edit]
Do not modify
DummyObject[edit]
Type: Object
Do not modify
DummyString[edit]
Type: string
Do not modify
GEntry[edit]
Type: Level
GLevel[edit]
Type: Level
GPendingLevel[edit]
Type: PendingLevel
LastURL[edit]
Type: URL
LoadingClass[edit]
Type: string
Modifiers: globalconfig
Loading screen that appears
MainMenuClass[edit]
Type: string
Modifiers: globalconfig
Menu that appears when you first start
ServerActors[edit]
Modifiers: config
ServerPackages[edit]
Modifiers: config
SinglePlayerMenuClass[edit]
Type: string
Modifiers: globalconfig
Menu that appears when you return from a single player match after a cinematic game