My program doesn't have bugs. It just develops random features.

UE2:GameEngine (UT2004)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT2004 Object >> Subsystem >> Engine >> GameEngine
Package: 
Engine
This class in other games:
U2XMP, UT2003, U2, UE2Runtime, UT3, UDK

GameEngine: The game subsystem. This is a built-in Unreal class and it shouldn't be modified.

Properties[edit]

Property group 'Settings'[edit]

ColorHighDetailMeshes[edit]

Type: bool

Modifiers: config


ColorInterfaceTextures[edit]

Type: bool

Modifiers: config


ColorNoCollisionMeshes[edit]

Type: bool

Modifiers: config


ColorPlayerAndWeaponTextures[edit]

Type: bool

Modifiers: config


ColorSlowCollisionMeshes[edit]

Type: bool

Modifiers: config


ColorWorldTextures[edit]

Type: bool

Modifiers: config


Property group 'VoiceChat'[edit]

VoIPAllowVAD[edit]

Type: bool

Modifiers: globalconfig


Internal variables[edit]

bCheatProtection[edit]

Type: bool


ConnectingMenuClass[edit]

Type: string

Modifiers: globalconfig

Menu that appears when you are connecting

DisconnectMenuClass[edit]

Type: string

Modifiers: globalconfig

Menu that appears when you are disconnected

DummyArray[edit]

Type: array<Object>

Do not modify

DummyObject[edit]

Type: Object

Do not modify

DummyString[edit]

Type: string

Do not modify

GEntry[edit]

Type: Level


GLevel[edit]

Type: Level


GPendingLevel[edit]

Type: PendingLevel


LastURL[edit]

Type: URL


LoadingClass[edit]

Type: string

Modifiers: globalconfig

Loading screen that appears

MainMenuClass[edit]

Type: string

Modifiers: globalconfig

Menu that appears when you first start

ServerActors[edit]

Type: array<string>

Modifiers: config


ServerPackages[edit]

Type: array<string>

Modifiers: config


SinglePlayerMenuClass[edit]

Type: string

Modifiers: globalconfig

Menu that appears when you return from a single player match after a cinematic game

Structs[edit]

URL[edit]

string Protocol 
Protocol, i.e. "unreal" or "http".
string Host 
Protocol, i.e. "unreal" or "http".
int Port 
Optional host port.
string Map 
Map name, i.e. "SkyCity", default is "Index".
array<string> Op 
Options.
string Portal 
Portal to enter through, default is "".
int Valid