Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE2:GameEngine (U2)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
U2 Object >> Subsystem >> Engine >> GameEngine
Package: 
Engine
This class in other games:
U2XMP, UT2003, UE2Runtime, UT2004, UT3, UDK

GameEngine: The game subsystem. This is a built-in Unreal class and it shouldn't be modified.

Properties[edit]

bCheatProtection[edit]

Type: bool


ConnectingMenuClass[edit]

Type: string

Modifiers: config

Menu that appears when you are connecting

DisconnectMenuClass[edit]

Type: string

Modifiers: config

Menu that appears when you are disconnected

DummyArray[edit]

Type: array<Object>

Do not modify

DummyObject[edit]

Type: Object

Do not modify

GEntry[edit]

Type: Level


GLevel[edit]

Type: Level


GPendingLevel[edit]

Type: PendingLevel


InitialMenuClass[edit]

Type: string

Modifiers: config

The initial menu that should appear

LastURL[edit]

Type: URL


LoadingClass[edit]

Type: string

Modifiers: config

Loading screen that appears

MainMenuClass[edit]

Type: string

Modifiers: config

Menu that appears when you first start

ServerActors[edit]

Type: array<string>

Modifiers: config


Default value: "IpDrv.MasterServerUplink"

ServerPackages[edit]

Type: array<string>

Modifiers: config


Default values[edit]

Property Value
CacheSizeMegs 32

Structs[edit]

URL[edit]

string Protocol 
Protocol, i.e. "unreal" or "http".
string Host 
Protocol, i.e. "unreal" or "http".
int Port 
Optional host port.
string Map 
Map name, i.e. "SkyCity", default is "Index".
array<string> Op 
Options.
string Portal 
Portal to enter through, default is "".
int Valid