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UE2:GameEngine (UT2004)
Contents
- 1 Properties
- 1.1 Property group 'Settings'
- 1.2 Property group 'VoiceChat'
- 1.3 Internal variables
- 1.3.1 bCheatProtection
- 1.3.2 ConnectingMenuClass
- 1.3.3 DisconnectMenuClass
- 1.3.4 DummyArray
- 1.3.5 DummyObject
- 1.3.6 DummyString
- 1.3.7 GEntry
- 1.3.8 GLevel
- 1.3.9 GPendingLevel
- 1.3.10 LastURL
- 1.3.11 LoadingClass
- 1.3.12 MainMenuClass
- 1.3.13 ServerActors
- 1.3.14 ServerPackages
- 1.3.15 SinglePlayerMenuClass
- 2 Structs
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GameEngine: The game subsystem. This is a built-in Unreal class and it shouldn't be modified.
Properties
Property group 'Settings'
ColorHighDetailMeshes
Type: bool
Modifiers: config
ColorInterfaceTextures
Type: bool
Modifiers: config
ColorNoCollisionMeshes
Type: bool
Modifiers: config
ColorPlayerAndWeaponTextures
Type: bool
Modifiers: config
ColorSlowCollisionMeshes
Type: bool
Modifiers: config
ColorWorldTextures
Type: bool
Modifiers: config
Property group 'VoiceChat'
VoIPAllowVAD
Type: bool
Modifiers: globalconfig
Internal variables
bCheatProtection
Type: bool
ConnectingMenuClass
Type: string
Modifiers: globalconfig
Menu that appears when you are connecting
DisconnectMenuClass
Type: string
Modifiers: globalconfig
Menu that appears when you are disconnected
DummyArray
Do not modify
DummyObject
Type: Object
Do not modify
DummyString
Type: string
Do not modify
GEntry
Type: Level
GLevel
Type: Level
GPendingLevel
Type: PendingLevel
LastURL
Type: URL
LoadingClass
Type: string
Modifiers: globalconfig
Loading screen that appears
MainMenuClass
Type: string
Modifiers: globalconfig
Menu that appears when you first start
ServerActors
Modifiers: config
ServerPackages
Modifiers: config
SinglePlayerMenuClass
Type: string
Modifiers: globalconfig
Menu that appears when you return from a single player match after a cinematic game