My program doesn't have bugs. It just develops random features.

UE2:GameEngine (UT2004)

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UT2004 Object >> Subsystem >> Engine >> GameEngine
Package: 
Engine
This class in other games:
U2XMP, UT2003, U2, UE2Runtime, UT3, UDK

GameEngine: The game subsystem. This is a built-in Unreal class and it shouldn't be modified.

Properties

Property group 'Settings'

ColorHighDetailMeshes

Type: bool

Modifiers: config


ColorInterfaceTextures

Type: bool

Modifiers: config


ColorNoCollisionMeshes

Type: bool

Modifiers: config


ColorPlayerAndWeaponTextures

Type: bool

Modifiers: config


ColorSlowCollisionMeshes

Type: bool

Modifiers: config


ColorWorldTextures

Type: bool

Modifiers: config


Property group 'VoiceChat'

VoIPAllowVAD

Type: bool

Modifiers: globalconfig


Internal variables

bCheatProtection

Type: bool


ConnectingMenuClass

Type: string

Modifiers: globalconfig

Menu that appears when you are connecting

DisconnectMenuClass

Type: string

Modifiers: globalconfig

Menu that appears when you are disconnected

DummyArray

Type: array<Object>

Do not modify

DummyObject

Type: Object

Do not modify

DummyString

Type: string

Do not modify

GEntry

Type: Level


GLevel

Type: Level


GPendingLevel

Type: PendingLevel


LastURL

Type: URL


LoadingClass

Type: string

Modifiers: globalconfig

Loading screen that appears

MainMenuClass

Type: string

Modifiers: globalconfig

Menu that appears when you first start

ServerActors

Type: array<string>

Modifiers: config


ServerPackages

Type: array<string>

Modifiers: config


SinglePlayerMenuClass

Type: string

Modifiers: globalconfig

Menu that appears when you return from a single player match after a cinematic game

Structs

URL

string Protocol 
Protocol, i.e. "unreal" or "http".
string Host 
Protocol, i.e. "unreal" or "http".
int Port 
Optional host port.
string Map 
Map name, i.e. "SkyCity", default is "Index".
array<string> Op 
Options.
string Portal 
Portal to enter through, default is "".
int Valid