My program doesn't have bugs. It just develops random features.
UE2:GasBagBelch (UT2003)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Projectile >> GasBagBelch |
- Package:
- SkaarjPack
- This class in other games:
- UT2004
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rocket.
Properties[edit]
Dir[edit]
Type: Object.Vector
SmokeTrail[edit]
Type: xEmitter
Default values[edit]
Property | Value | ||||
---|---|---|---|---|---|
AmbientGlow | 96 | ||||
AmbientSound | Sound'WeaponSounds.RocketLauncher.RocketLauncherProjectile' | ||||
bDynamicLight | True | ||||
bFixedRotationDir | True | ||||
bHidden | True | ||||
Damage | 45.0 | ||||
DamageRadius | 140.0 | ||||
DesiredRotation |
|
||||
DrawScale | 0.3 | ||||
DrawType | DT_Sprite | ||||
ExplosionDecal | Class'XEffects.RocketMark' | ||||
ForceRadius | 100.0 | ||||
ForceScale | 5.0 | ||||
ForceType | FT_Constant | ||||
LifeSpan | 6.0 | ||||
LightBrightness | 255.0 | ||||
LightEffect | LE_QuadraticNonIncidence | ||||
LightHue | 28 | ||||
LightRadius | 5.0 | ||||
LightType | LT_Steady | ||||
MaxSpeed | 650.0 | ||||
MomentumTransfer | 50000.0 | ||||
MyDamageType | Class'SkaarjPack.DamTypeBelch' | ||||
RotationRate |
|
||||
SoundRadius | 100.0 | ||||
SoundVolume | 255 | ||||
Speed | 650.0 | ||||
Style | STY_Translucent | ||||
Texture | Texture'XEffectMat.link_muz_red' |
Functions[edit]
Events[edit]
Destroyed[edit]
simulated event Destroyed ()
Overrides: Actor.Destroyed
Landed[edit]
simulated event Landed (Object.Vector HitNormal)
Overrides: Actor.Landed
PostBeginPlay[edit]
simulated event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
Other instance functions[edit]
BlowUp[edit]
function BlowUp (Object.Vector HitLocation)
Overrides: Projectile.BlowUp
Explode[edit]
simulated function Explode (Object.Vector HitLocation, Object.Vector HitNormal)
Overrides: Projectile.Explode
ProcessTouch[edit]
simulated function ProcessTouch (Actor Other, Object.Vector HitLocation)
Overrides: Projectile.ProcessTouch