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UE2:GasBagBelch (UT2003)

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UT2003 Object >> Actor >> Projectile >> GasBagBelch
Package: 
SkaarjPack
This class in other games:
UT2004

rocket.

Properties

Dir

Type: Object.Vector


SmokeTrail

Type: xEmitter


Default values

Property Value
AmbientGlow 96
AmbientSound Sound'WeaponSounds.RocketLauncher.RocketLauncherProjectile'
bDynamicLight True
bFixedRotationDir True
bHidden True
Damage 45.0
DamageRadius 140.0
DesiredRotation
Member Value
Roll 30000
DrawScale 0.3
DrawType DT_Sprite
ExplosionDecal Class'XEffects.RocketMark'
ForceRadius 100.0
ForceScale 5.0
ForceType FT_Constant
LifeSpan 6.0
LightBrightness 255.0
LightEffect LE_QuadraticNonIncidence
LightHue 28
LightRadius 5.0
LightType LT_Steady
MaxSpeed 650.0
MomentumTransfer 50000.0
MyDamageType Class'SkaarjPack.DamTypeBelch'
RotationRate
Member Value
Roll 50000
SoundRadius 100.0
SoundVolume 255
Speed 650.0
Style STY_Translucent
Texture Texture'XEffectMat.link_muz_red'

Functions

Events

Destroyed

simulated event Destroyed ()

Overrides: Actor.Destroyed


Landed

simulated event Landed (Object.Vector HitNormal)

Overrides: Actor.Landed


PostBeginPlay

simulated event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


Other instance functions

BlowUp

function BlowUp (Object.Vector HitLocation)

Overrides: Projectile.BlowUp


Explode

simulated function Explode (Object.Vector HitLocation, Object.Vector HitNormal)

Overrides: Projectile.Explode


ProcessTouch

simulated function ProcessTouch (Actor Other, Object.Vector HitLocation)

Overrides: Projectile.ProcessTouch