My program doesn't have bugs. It just develops random features.

UE2:GasBag (UT2003)

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UT2003 Object >> Actor >> Pawn >> UnrealPawn >> xPawn >> Monster >> GasBag
Package: 
SkaarjPack
This class in other games:
UT2004

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Default values[edit]

Property Value
AirAnims[0] 'Float'
AirAnims[1] 'Float'
AirAnims[2] 'Float'
AirAnims[3] 'Float'
AirSpeed 330.0
AirStillAnim 'Float'
AmbientSound amb2g
AmmunitionClass Class'SkaarjPack.GasbagAmmo'
bCanFly True
bMeleeFighter False
ChallengeSound[0] yell2g
ChallengeSound[1] yell3g
ChallengeSound[2] nearby1g
ChallengeSound[3] yell2g
CollisionHeight 36.0
CollisionRadius 47.0
CrouchAnims[0] 'idle_rest'
CrouchAnims[1] 'idle_rest'
CrouchAnims[2] 'idle_rest'
CrouchAnims[3] 'idle_rest'
CrouchTurnLeftAnim 'Float'
CrouchTurnRightAnim 'Float'
DeathSound[0] death1g
DeathSound[1] death1g
DeathSound[2] death1g
DeathSound[3] death1g
DodgeAnims[0] 'Float'
DodgeAnims[1] 'Float'
DodgeAnims[2] 'Float'
DodgeAnims[3] 'Float'
DodgeSkillAdjust 4.0
FireSound yell3g
Health 150
HitSound[0] injur1g
HitSound[1] injur2g
HitSound[2] injur1g
HitSound[3] injur2g
IdleWeaponAnim 'Grab'
LandAnims[0] 'Float'
LandAnims[1] 'Float'
LandAnims[2] 'Float'
LandAnims[3] 'Float'
Mass 120.0
Mesh GasbagM
MovementAnims[0] 'Float'
MovementAnims[1] 'Float'
MovementAnims[2] 'Float'
MovementAnims[3] 'Float'
ScoringValue 4
Skins[0] Gasbag1
Skins[1] GasBag2
TakeoffAnims[0] 'Float'
TakeoffAnims[1] 'Float'
TakeoffAnims[2] 'Float'
TakeoffAnims[3] 'Float'
TakeoffStillAnim 'Float'
TurnLeftAnim 'idle_rest'
TurnRightAnim 'idle_rest'

Functions[edit]

Events[edit]

Falling[edit]

singular event Falling ()

Overrides: Pawn.Falling


Other instance functions[edit]

Dodge[edit]

function bool Dodge (Actor.EDoubleClickDir DoubleClickMove)

Overrides: xPawn.Dodge


GetFireStart[edit]

function Object.Vector GetFireStart (Object.Vector X, Object.Vector Y, Object.Vector Z)

Overrides: Monster.GetFireStart


PlayDirectionalDeath[edit]

simulated function PlayDirectionalDeath (Object.Vector HitLoc)

Overrides: xPawn.PlayDirectionalDeath


PlayDirectionalHit[edit]

simulated function PlayDirectionalHit (Object.Vector HitLoc)

Overrides: xPawn.PlayDirectionalHit


PlayVictory[edit]

function PlayVictory ()

Overrides: Monster.PlayVictory


PoundDamageTarget[edit]

function PoundDamageTarget ()


PunchDamageTarget[edit]

function PunchDamageTarget ()


RangedAttack[edit]

function RangedAttack (Actor A)

Overrides: Monster.RangedAttack


SetMovementPhysics[edit]

function SetMovementPhysics ()

Overrides: Monster.SetMovementPhysics


SpawnBelch[edit]

function SpawnBelch ()