I'm a doctor, not a mechanic

UE2:GibBotForearm (UT2004)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT2004 Object >> Actor >> Gib >> GibBotForearm

Contents

Package: 
XEffects
This class in other games:
UT2003

null

Default values[edit]

Property Value
CollisionHeight 2.5
CollisionRadius 5.0
DrawScale 0.4
DrawType DT_StaticMesh
GibGroupClass Class'XEffects.xBotGibGroup'
HitSounds[0] Sound'WeaponSounds.P1GrenFloor1'
HitSounds[1] Sound'WeaponSounds.P1GrenFloor1'
Skins
  1. Texture'GibBot'
StaticMesh StaticMesh'GibBotForearm'
TrailClass Class'XEffects.BotSparks'