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UE2:GlassDecal (U2XMP)

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U2XMP Object >> Actor >> Decal >> GlassDecal
Package: 
ParticleSystems

$Author: Mfox $ $Date: 4/30/02 12:27p $ $Revision: 4 $ Name: GlassMover.uc Author: Aaron R Leiby Date: 24 June 2000 Description: How to use this class:

Properties[edit]

Property group 'GlassDecal'[edit]

Decals[edit]

Type: Texture

Array size: 4

Modifiers: public


Default value, index 0: Texture'ParticleSystems.Glass.BulletHole01'

Default value, index 1: Texture'ParticleSystems.Glass.BulletHole01'

Default value, index 2: Texture'ParticleSystems.Glass.BulletHole02'

Default value, index 3: Texture'ParticleSystems.Glass.BulletHole02'

Size[edit]

Type: Object.Range

Modifiers: public


Default value:

Member Value
A 0.4
B 0.6

Default values[edit]

Property Value
Style STY_Translucent

Events[edit]

PostBeginPlay[edit]

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


PreBeginPlay[edit]

event PreBeginPlay ()

Overrides: Actor.PreBeginPlay