Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE2:HUDInvasion (UT2003)

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UT2003 Object >> Actor >> Hud >> HudBase >> HudBDeathMatch >> HudBTeamDeathMatch >> HUDInvasion
Package: 
SkaarjPack
This class in other games:
UT2004

null

Properties[edit]

bNoRadarSound[edit]

Type: bool

Modifiers: config


LastDrawRadar[edit]

Type: float


RadarPosX[edit]

Type: float

Modifiers: config


Default value: 0.9

RadarPosY[edit]

Type: float

Modifiers: config


Default value: 0.25

RadarPulse[edit]

Type: float


RadarScale[edit]

Type: float


Default value: 0.2

Default values[edit]

Property Value
YouveLostTheMatch "The Invasion Continues"

Functions[edit]

Events[edit]

Tick[edit]

simulated event Tick (float DeltaTime)

Overrides: HudBTeamDeathMatch.Tick


Other instance functions[edit]

ShowTeamScorePassA[edit]

simulated function ShowTeamScorePassA (Canvas C)

Overrides: HudBTeamDeathMatch.ShowTeamScorePassA


ShowTeamScorePassC[edit]

simulated function ShowTeamScorePassC (Canvas C)

Overrides: HudBTeamDeathMatch.ShowTeamScorePassC