Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:HUDInvasion (UT2003)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Hud >> HudBase >> HudBDeathMatch >> HudBTeamDeathMatch >> HUDInvasion |
- Package:
- SkaarjPack
- This class in other games:
- UT2004
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Properties[edit]
bNoRadarSound[edit]
Type: bool
Modifiers: config
LastDrawRadar[edit]
Type: float
RadarPosX[edit]
Type: float
Modifiers: config
Default value: 0.9
RadarPosY[edit]
Type: float
Modifiers: config
Default value: 0.25
RadarPulse[edit]
Type: float
RadarScale[edit]
Type: float
Default value: 0.2
Default values[edit]
Property | Value |
---|---|
YouveLostTheMatch | "The Invasion Continues" |
Functions[edit]
Events[edit]
Tick[edit]
simulated event Tick (float DeltaTime)
Overrides: HudBTeamDeathMatch.Tick
Other instance functions[edit]
ShowTeamScorePassA[edit]
simulated function ShowTeamScorePassA (Canvas C)
Overrides: HudBTeamDeathMatch.ShowTeamScorePassA
ShowTeamScorePassC[edit]
simulated function ShowTeamScorePassC (Canvas C)
Overrides: HudBTeamDeathMatch.ShowTeamScorePassC