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UE2:HackEffect (U2)
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Properties[edit]
Property group 'HackEffect'[edit]
TeamPulseEffects[edit]
Type: array<BendiBeamGenerator>
Default value, index 0: BendiBeamGenerator'Hack_FX.BendiBeamGenerator1'
Default value, index 1: BendiBeamGenerator'Hack_FX.BendiBeamGenerator2'
Internal variables[edit]
ClientEnabled[edit]
Type: bool
ClientHacker[edit]
Type: Pawn
ClientHackObject[edit]
Type: Actor
ClientTeamIndex[edit]
Type: int
Default value: 255
EndAttachProxy[edit]
Type: HackEffectProxy
PulseEffect[edit]
Type: BendiBeamGenerator
ServerEnabled[edit]
Type: bool
ServerHacker[edit]
Type: Pawn
ServerHackObject[edit]
Type: Actor
ServerTeamIndex[edit]
Type: int
SpinEffect[edit]
Type: ParticleGenerator
Default values[edit]
Property | Value |
---|---|
bNetNotify | True |
DrawType | DT_None |
RemoteRole | ROLE_SimulatedProxy |
Functions[edit]
Events[edit]
Destroyed[edit]
simulated event Destroyed ()
Overrides: Actor.Destroyed
PostNetReceive[edit]
simulated event PostNetReceive ()
Overrides: Actor.PostNetReceive
Other instance functions[edit]
CreateEffects[edit]
simulated function CreateEffects ()
DestroyEffects[edit]
simulated function DestroyEffects ()
GetTeam[edit]
simulated function int GetTeam ()
Overrides: Actor.GetTeam
HandleTeamChange[edit]
Initialize[edit]
simulated function Initialize ()
SetEnabled[edit]
simulated function SetEnabled (bool NewEnabled)
SetHacker[edit]
simulated function SetHacker (Pawn NewHacker)
SetHackObject[edit]
simulated function SetHackObject (Actor NewHackObject)
SetTeam[edit]
simulated function SetTeam (int NewTeam)
Overrides: Actor.SetTeam