Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE2:Harbinger (U2)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- Vehicles
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Properties
Honkey
Type: Sound
Default value: Sound'VehiclesA.Harbinger.HarbingerHorn'
UntilNextHonk
Type: float
Default values
Subobjects
KParams0
Class: Engine.KarmaParamsRBFull
Property | Value | ||||||
---|---|---|---|---|---|---|---|
bClientOnly | False | ||||||
bHighDetailOnly | False | ||||||
bKDoubleTickRate | True | ||||||
KAngularDamping | 0.0 | ||||||
KCOMOffset |
|
||||||
KFriction | 1.6 | ||||||
KInertiaTensor[0] | 20.0 | ||||||
KInertiaTensor[3] | 30.0 | ||||||
KInertiaTensor[5] | 48.0 | ||||||
KLinearDamping | 0.0 |
Functions
Events
Destroyed
simulated event Destroyed ()
Overrides: XMPVehicle.Destroyed
Tick
simulated event Tick (float Delta)
Overrides: XMPVehicle.Tick
Other instance functions
Fire
function Fire (optional float F)
Overrides: XMPVehicle.Fire
GetRadarIconIndex
interface function int GetRadarIconIndex ()
Overrides: Actor.GetRadarIconIndex
ServerHonk
function ServerHonk ()