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UE2:XMPVehicle (U2)

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U2 Object >> Actor >> Pawn >> Vehicle >> KVehicle >> KCar >> XMPVehicle
Package: 
Vehicles
Direct subclasses:
Harbinger, Juggernaut, Raptor


Properties[edit]

See XMPVehicle properties.

Functions[edit]

Events[edit]

Destroyed[edit]

simulated event Destroyed ()

Overrides: KCar.Destroyed


FellOutOfWorld[edit]

event FellOutOfWorld (Actor.eKillZType KillType)

Overrides: Pawn.FellOutOfWorld


KImpact[edit]

event KImpact (Actor other, Object.Vector pos, Object.Vector impactVel, Object.Vector impactNorm)

Overrides: Actor.KImpact


PostBeginPlay[edit]

event PostBeginPlay ()

Overrides: Pawn.PostBeginPlay


PostNetBeginPlay[edit]

simulated event PostNetBeginPlay ()

Overrides: KCar.PostNetBeginPlay


PostNetReceive[edit]

simulated event PostNetReceive ()

Overrides: Actor.PostNetReceive


PreBeginPlay[edit]

simulated event PreBeginPlay ()

Overrides: Pawn.PreBeginPlay


TakeDamage[edit]

event TakeDamage (int Damage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, class<DamageTypedamageType)

Overrides: Pawn.TakeDamage


Tick[edit]

simulated event Tick (float Delta)

Overrides: KCar.Tick


Other instance functions[edit]

ClientKDriverEnter[edit]

simulated function ClientKDriverEnter (PlayerController pc, int PassengerNum, Pawn p)

Overrides: Vehicle.ClientKDriverEnter


ClientKDriverLeave[edit]

simulated function ClientKDriverLeave (PlayerController pc, Object.Rotator exitLookDir)

Overrides: Vehicle.ClientKDriverLeave


Fire[edit]

function Fire (optional float F)

Overrides: Vehicle.fire


KDriverEnter[edit]

function KDriverEnter (Pawn p, int PassengerNum)

Overrides: Vehicle.KDriverEnter


KDriverLeave[edit]

function bool KDriverLeave (int PassengerNumber, bool bForceLeave)

Overrides: Vehicle.KDriverLeave


NotifyTeamEnergyStatus[edit]

function NotifyTeamEnergyStatus (bool bEnabled)

Overrides: Actor.NotifyTeamEnergyStatus


OnUse[edit]

function OnUse (Actor User)

Overrides: Actor.OnUse


PossessedBy[edit]

function PossessedBy (Controller C)

Overrides: Pawn.PossessedBy


SetTeam[edit]

function SetTeam (int NewTeam)

Overrides: Vehicle.SetTeam


SetThirdPersonViewMode[edit]

simulated function SetThirdPersonViewMode (PlayerController pc)

Overrides: Vehicle.SetThirdPersonViewMode


SetUsability[edit]

function SetUsability (int PassengerNum)

Overrides: Vehicle.SetUsability


SetViewModel[edit]

simulated function SetViewModel (bool FirstPersonModel)


SpecialCalcView[edit]

simulated function bool SpecialCalcView (out Actor ViewActor, out Object.Vector CameraLocation, out Object.Rotator CameraRotation)

Overrides: Vehicle.SpecialCalcView


UnPossessed[edit]

function UnPossessed ()

Overrides: Pawn.UnPossessed


UnsetUsability[edit]

function UnsetUsability (int PassengerNumber)

Overrides: Vehicle.UnsetUsability