There is no spoon
UE2:HealthPickup (U2)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Pickup >> PowerUpPickup >> HealthPickup |
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
null
Default values[edit]
Property | Value |
---|---|
Description | "Health Pickup" |
HealthUnits | 25 |
InventoryType | Class'U2.HealthPowerUp' |
ParticleEffectA | ParticleSalamander'Pickup_FX.ParticleSalamander3' |
ParticleEffectB | ParticleSalamander'Pickup_FX.ParticleSalamander5' |
PickupMessage | "You got a Health Pickup." |
PickupSound | Sound'U2A.Powerups.HealthPowerUp' |
Skins[0] | Shader'XMPWorldItemsT.Items.metl_pickup_TDSD_001_Health' |
TransferRate | 25 |
Instance functions[edit]
AnnouncePickup[edit]
function AnnouncePickup (Pawn Receiver)
Overrides: Pickup.AnnouncePickup
CheckForValidTouch[edit]
PawnInventoryWillRestoreFullHealth[edit]
PawnNeedsHealth[edit]
States[edit]
FallingPickup[edit]
FallingPickup.ValidTouch[edit]
Overrides: Pickup.Pickup.ValidTouch
Pickup[edit]
Inherits from: Pickup.Pickup
Modifiers: auto
Pickup.ValidTouch[edit]
Overrides: Pickup.Pickup.ValidTouch