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UE2:HealthPickup (U2)

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U2 Object >> Actor >> Pickup >> PowerUpPickup >> HealthPickup
Package: 
U2
This class in other games:
U2XMP

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Default values

Property Value
Description "Health Pickup"
HealthUnits 25
InventoryType Class'U2.HealthPowerUp'
ParticleEffectA ParticleSalamander'Pickup_FX.ParticleSalamander3'
ParticleEffectB ParticleSalamander'Pickup_FX.ParticleSalamander5'
PickupMessage "You got a Health Pickup."
PickupSound Sound'U2A.Powerups.HealthPowerUp'
Skins[0] Shader'XMPWorldItemsT.Items.metl_pickup_TDSD_001_Health'
TransferRate 25

Instance functions

AnnouncePickup

function AnnouncePickup (Pawn Receiver)

Overrides: Pickup.AnnouncePickup


CheckForValidTouch

function bool CheckForValidTouch (Actor Other)


PawnInventoryWillRestoreFullHealth

function bool PawnInventoryWillRestoreFullHealth (Pawn P)


PawnNeedsHealth

function bool PawnNeedsHealth (Pawn P)


States

FallingPickup

FallingPickup.ValidTouch

function bool ValidTouch (Actor Other)

Overrides: Pickup.Pickup.ValidTouch


Pickup

Inherits from: Pickup.Pickup

Modifiers: auto

Pickup.ValidTouch

function bool ValidTouch (Actor Other)

Overrides: Pickup.Pickup.ValidTouch