Always snap to grid
UE2:HitFlameBig (UT2003)
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HitFlameBig
Default values[edit]
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
AmbientSound | Sound'GeneralAmbience.firefx11' | ||||||||
LifeSpan | 10.0 | ||||||||
mAttenKa | 0.5 | ||||||||
mGrowthRate | -16.0 | ||||||||
mLifeRange[0] | 0.3 | ||||||||
mLifeRange[1] | 0.5 | ||||||||
mMassRange[0] | -1.0 | ||||||||
mMassRange[1] | -1.2 | ||||||||
mNumTileColumns | 4 | ||||||||
mNumTileRows | 4 | ||||||||
mPosDev |
|
||||||||
mRegenRange[0] | 200.0 | ||||||||
mRegenRange[1] | 200.0 | ||||||||
mSizeRange[1] | 25.0 | ||||||||
mSpeedRange[0] | 0.0 | ||||||||
mSpeedRange[1] | 0.0 | ||||||||
mStartParticles | 0 | ||||||||
Skins[0] | Texture'EmitterTextures.MultiFrame.LargeFlames' | ||||||||
SoundRadius | 32.0 | ||||||||
SoundVolume | 190 | ||||||||
Style | STY_Translucent |
Events[edit]
PostNetBeginPlay[edit]
simulated event PostNetBeginPlay ()
Overrides: Actor.PostNetBeginPlay
timer[edit]
simulated event timer ()
Overrides: Actor.Timer
States[edit]
Ticking[edit]
Ticking.Tick[edit]
simulated event Tick (float dt)
Overrides: Actor.Tick (global)