I don't need to test my programs. I have an error-correcting modem.
UE2:HudBDeathMatch (UT2004)
Contents
- 1 Constants
- 2 Properties
- 2.1 Property group 'HudBDeathMatch'
- 2.2 Internal variables
- 2.2.1 bRealSmallWeaponBar
- 2.2.2 CountDown
- 2.2.3 CurAmmoPrimary
- 2.2.4 CurEnergy
- 2.2.5 CurHealth
- 2.2.6 CurRank
- 2.2.7 CurScore
- 2.2.8 CurShield
- 2.2.9 LastHealth
- 2.2.10 LastShield
- 2.2.11 LongCount
- 2.2.12 MaxAmmoPrimary
- 2.2.13 MaxEnergy
- 2.2.14 MaxShield
- 2.2.15 MySceneManagers
- 2.2.16 NamedPlayer
- 2.2.17 NameTime
- 2.2.18 OldHUDScale
- 2.2.19 OldRemainingTime
- 2.2.20 Portrait
- 2.2.21 PortraitTime
- 2.2.22 PortraitX
- 2.2.23 pulseArmorIcon
- 2.2.24 pulseHealthIcon
- 2.2.25 ScoreDiff
- 2.3 Default values
- 3 Functions
- Package:
- XInterface
- Direct subclass:
- HudBTeamDeathMatch
- This class in other games:
- UT2003
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Constants[edit]
WEAPON_BAR_SIZE[edit]
Value: 9
Properties[edit]
Property group 'HudBDeathMatch'[edit]
See HudBDeathMatch property group HudBDeathMatch.
Internal variables[edit]
bRealSmallWeaponBar[edit]
Type: bool
CountDown[edit]
Type: Sound
Array size: 10
Default value, index 0: Sound'AnnouncerMale2K4.One'
Default value, index 1: Sound'AnnouncerMale2K4.Two'
Default value, index 2: Sound'AnnouncerMale2K4.Three'
Default value, index 3: Sound'AnnouncerMale2K4.Four'
Default value, index 4: Sound'AnnouncerMale2K4.Five'
Default value, index 5: Sound'AnnouncerMale2K4.Six'
Default value, index 6: Sound'AnnouncerMale2K4.Seven'
Default value, index 7: Sound'AnnouncerMale2K4.Eight'
Default value, index 8: Sound'AnnouncerMale2K4.Nine'
Default value, index 9: Sound'AnnouncerMale2K4.Ten'
CurAmmoPrimary[edit]
Type: float
Modifiers: transient
CurEnergy[edit]
Type: float
Modifiers: transient
CurHealth[edit]
Type: float
Modifiers: transient
CurRank[edit]
Type: int
Modifiers: transient
CurScore[edit]
Type: int
Modifiers: transient
CurShield[edit]
Type: float
Modifiers: transient
LastHealth[edit]
Type: float
Modifiers: transient
LastShield[edit]
Type: float
Modifiers: transient
LongCount[edit]
Type: Sound
Array size: 6
Default value, index 0: Sound'AnnouncerMale2K4.5_minute_warning'
Default value, index 1: Sound'AnnouncerMale2K4.3_minutes_remain'
Default value, index 2: Sound'AnnouncerMale2K4.2_minutes_remain'
Default value, index 3: Sound'AnnouncerMale2K4.1_minute_remains'
Default value, index 4: Sound'AnnouncerMale2K4.30_seconds_remain'
Default value, index 5: Sound'AnnouncerMale2K4.20_seconds'
MaxAmmoPrimary[edit]
Type: float
Modifiers: transient
MaxEnergy[edit]
Type: float
Modifiers: transient
MaxShield[edit]
Type: float
Modifiers: transient
MySceneManagers[edit]
Type: array<SceneManager>
NamedPlayer[edit]
Type: PlayerReplicationInfo
NameTime[edit]
Type: float
OldHUDScale[edit]
Type: float
Default value: 1.0
OldRemainingTime[edit]
Type: int
Portrait[edit]
Type: Material
PortraitTime[edit]
Type: float
PortraitX[edit]
Type: float
pulseArmorIcon[edit]
Type: float
Modifiers: transient
pulseHealthIcon[edit]
Type: float
Modifiers: transient
ScoreDiff[edit]
Type: int
Modifiers: transient
Default values[edit]
Property | Value | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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bSmallWeaponBar | True | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
ConsoleMessagePosX | 0.0050 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
ConsoleMessagePosY | 0.825 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Crosshairs[0] |
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Crosshairs[10] |
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Crosshairs[11] |
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Crosshairs[12] |
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Crosshairs[13] |
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Crosshairs[1] |
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Crosshairs[2] |
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Crosshairs[3] |
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Crosshairs[4] |
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Crosshairs[5] |
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Crosshairs[6] |
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Crosshairs[7] |
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Crosshairs[8] |
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Crosshairs[9] |
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Functions[edit]
Events[edit]
PostBeginPlay[edit]
Overrides: HudBase.PostBeginPlay
Tick[edit]
Overrides: HudBase.Tick