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UE2:HudBDeathMatch (UT2004)

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UT2004 Object >> Actor >> Hud >> HudBase >> HudBDeathMatch
Package: 
XInterface
Direct subclass:
HudBTeamDeathMatch
This class in other games:
UT2003


Constants[edit]

WEAPON_BAR_SIZE[edit]

Value: 9


Properties[edit]

Property group 'HudBDeathMatch'[edit]

See HudBDeathMatch property group HudBDeathMatch.

Internal variables[edit]

bRealSmallWeaponBar[edit]

Type: bool


CountDown[edit]

Type: Sound

Array size: 10


Default value, index 0: Sound'AnnouncerMale2K4.One'

Default value, index 1: Sound'AnnouncerMale2K4.Two'

Default value, index 2: Sound'AnnouncerMale2K4.Three'

Default value, index 3: Sound'AnnouncerMale2K4.Four'

Default value, index 4: Sound'AnnouncerMale2K4.Five'

Default value, index 5: Sound'AnnouncerMale2K4.Six'

Default value, index 6: Sound'AnnouncerMale2K4.Seven'

Default value, index 7: Sound'AnnouncerMale2K4.Eight'

Default value, index 8: Sound'AnnouncerMale2K4.Nine'

Default value, index 9: Sound'AnnouncerMale2K4.Ten'

CurAmmoPrimary[edit]

Type: float

Modifiers: transient


CurEnergy[edit]

Type: float

Modifiers: transient


CurHealth[edit]

Type: float

Modifiers: transient


CurRank[edit]

Type: int

Modifiers: transient


CurScore[edit]

Type: int

Modifiers: transient


CurShield[edit]

Type: float

Modifiers: transient


LastHealth[edit]

Type: float

Modifiers: transient


LastShield[edit]

Type: float

Modifiers: transient


LongCount[edit]

Type: Sound

Array size: 6


Default value, index 0: Sound'AnnouncerMale2K4.5_minute_warning'

Default value, index 1: Sound'AnnouncerMale2K4.3_minutes_remain'

Default value, index 2: Sound'AnnouncerMale2K4.2_minutes_remain'

Default value, index 3: Sound'AnnouncerMale2K4.1_minute_remains'

Default value, index 4: Sound'AnnouncerMale2K4.30_seconds_remain'

Default value, index 5: Sound'AnnouncerMale2K4.20_seconds'

MaxAmmoPrimary[edit]

Type: float

Modifiers: transient


MaxEnergy[edit]

Type: float

Modifiers: transient


MaxShield[edit]

Type: float

Modifiers: transient


MySceneManagers[edit]

Type: array<SceneManager>


NamedPlayer[edit]

Type: PlayerReplicationInfo


NameTime[edit]

Type: float


OldHUDScale[edit]

Type: float


Default value: 1.0

OldRemainingTime[edit]

Type: int


Portrait[edit]

Type: Material


PortraitTime[edit]

Type: float


PortraitX[edit]

Type: float


pulseArmorIcon[edit]

Type: float

Modifiers: transient


pulseHealthIcon[edit]

Type: float

Modifiers: transient


ScoreDiff[edit]

Type: int

Modifiers: transient


Default values[edit]

Property Value
bSmallWeaponBar True
ConsoleMessagePosX 0.0050
ConsoleMessagePosY 0.825
Crosshairs[0]
Member Value
DrawPivot DP_MiddleMiddle
OffsetX 0
OffsetY 0
PosX 0.5
PosY 0.5
RenderStyle STY_Alpha
Scale 1.0
ScaleMode SM_None
TextureCoords
Member Value
X1 0
X2 64
Y1 0
Y2 64
TextureScale 0.75
Tints[0]
Member Value
A 255
B 255
G 255
R 255
Tints[1]
Member Value
A 255
B 255
G 255
R 255
WidgetTexture Material'Crosshairs.Hud.Crosshair_Cross1'
Crosshairs[10]
Member Value
DrawPivot DP_MiddleMiddle
OffsetX 0
OffsetY 0
PosX 0.5
PosY 0.5
RenderStyle STY_Alpha
Scale 1.0
ScaleMode SM_None
TextureCoords
Member Value
X1 0
X2 64
Y1 0
Y2 64
TextureScale 0.6
Tints[0]
Member Value
A 255
B 255
G 255
R 255
Tints[1]
Member Value
A 255
B 255
G 255
R 255
WidgetTexture Material'Crosshairs.Hud.Crosshair_Bracket1'
Crosshairs[11]
Member Value
DrawPivot DP_MiddleMiddle
OffsetX 0
OffsetY 0
PosX 0.5
PosY 0.5
RenderStyle STY_Alpha
Scale 1.0
ScaleMode SM_None
TextureCoords
Member Value
X1 0
X2 64
Y1 0
Y2 64
TextureScale 0.6
Tints[0]
Member Value
A 255
B 255
G 255
R 255
Tints[1]
Member Value
A 255
B 255
G 255
R 255
WidgetTexture Material'Crosshairs.Hud.Crosshair_Bracket2'
Crosshairs[12]
Member Value
DrawPivot DP_MiddleMiddle
OffsetX 0
OffsetY 0
PosX 0.5
PosY 0.5
RenderStyle STY_Alpha
Scale 1.0
ScaleMode SM_None
TextureCoords
Member Value
X1 0
X2 64
Y1 0
Y2 64
TextureScale 0.4
Tints[0]
Member Value
A 255
B 255
G 255
R 255
Tints[1]
Member Value
A 255
B 255
G 255
R 255
WidgetTexture Material'Crosshairs.Hud.Crosshair_Circle1'
Crosshairs[13]
Member Value
DrawPivot DP_MiddleMiddle
OffsetX 0
OffsetY 0
PosX 0.5
PosY 0.5
RenderStyle STY_Alpha
Scale 1.0
ScaleMode SM_None
TextureCoords
Member Value
X1 0
X2 64
Y1 0
Y2 64
TextureScale 0.4
Tints[0]
Member Value
A 255
B 255
G 255
R 255
Tints[1]
Member Value
A 255
B 255
G 255
R 255
WidgetTexture Material'Crosshairs.Hud.Crosshair_Circle2'
Crosshairs[1]
Member Value
DrawPivot DP_MiddleMiddle
OffsetX 0
OffsetY 0
PosX 0.5
PosY 0.5
RenderStyle STY_Alpha
Scale 1.0
ScaleMode SM_None
TextureCoords
Member Value
X1 0
X2 64
Y1 0
Y2 64
TextureScale 0.75
Tints[0]
Member Value
A 255
B 255
G 255
R 255
Tints[1]
Member Value
A 255
B 255
G 255
R 255
WidgetTexture Material'Crosshairs.Hud.Crosshair_Cross2'
Crosshairs[2]
Member Value
DrawPivot DP_MiddleMiddle
OffsetX 0
OffsetY 0
PosX 0.5
PosY 0.5
RenderStyle STY_Alpha
Scale 1.0
ScaleMode SM_None
TextureCoords
Member Value
X1 0
X2 64
Y1 0
Y2 64
TextureScale 0.75
Tints[0]
Member Value
A 255
B 255
G 255
R 255
Tints[1]
Member Value
A 255
B 255
G 255
R 255
WidgetTexture Material'Crosshairs.Hud.Crosshair_Cross3'
Crosshairs[3]
Member Value
DrawPivot DP_MiddleMiddle
OffsetX 0
OffsetY 0
PosX 0.5
PosY 0.5
RenderStyle STY_Alpha
Scale 1.0
ScaleMode SM_None
TextureCoords
Member Value
X1 0
X2 64
Y1 0
Y2 64
TextureScale 0.75
Tints[0]
Member Value
A 255
B 255
G 255
R 255
Tints[1]
Member Value
A 255
B 255
G 255
R 255
WidgetTexture Material'Crosshairs.Hud.Crosshair_Cross4'
Crosshairs[4]
Member Value
DrawPivot DP_MiddleMiddle
OffsetX 0
OffsetY 0
PosX 0.5
PosY 0.5
RenderStyle STY_Alpha
Scale 1.0
ScaleMode SM_None
TextureCoords
Member Value
X1 0
X2 64
Y1 0
Y2 64
TextureScale 0.75
Tints[0]
Member Value
A 255
B 255
G 255
R 255
Tints[1]
Member Value
A 255
B 255
G 255
R 255
WidgetTexture Material'Crosshairs.Hud.Crosshair_Cross5'
Crosshairs[5]
Member Value
DrawPivot DP_MiddleMiddle
OffsetX 0
OffsetY 0
PosX 0.5
PosY 0.5
RenderStyle STY_Alpha
Scale 1.0
ScaleMode SM_None
TextureCoords
Member Value
X1 0
X2 64
Y1 0
Y2 64
TextureScale 0.75
Tints[0]
Member Value
A 255
B 255
G 255
R 255
Tints[1]
Member Value
A 255
B 255
G 255
R 255
WidgetTexture Material'Crosshairs.Hud.Crosshair_Dot'
Crosshairs[6]
Member Value
DrawPivot DP_MiddleMiddle
OffsetX 0
OffsetY 0
PosX 0.5
PosY 0.5
RenderStyle STY_Alpha
Scale 1.0
ScaleMode SM_None
TextureCoords
Member Value
X1 0
X2 64
Y1 0
Y2 64
TextureScale 0.6
Tints[0]
Member Value
A 255
B 255
G 255
R 255
Tints[1]
Member Value
A 255
B 255
G 255
R 255
WidgetTexture Material'Crosshairs.Hud.Crosshair_Pointer'
Crosshairs[7]
Member Value
DrawPivot DP_MiddleMiddle
OffsetX 0
OffsetY 0
PosX 0.5
PosY 0.5
RenderStyle STY_Alpha
Scale 1.0
ScaleMode SM_None
TextureCoords
Member Value
X1 0
X2 64
Y1 0
Y2 64
TextureScale 0.7
Tints[0]
Member Value
A 255
B 255
G 255
R 255
Tints[1]
Member Value
A 255
B 255
G 255
R 255
WidgetTexture Material'Crosshairs.Hud.Crosshair_Triad1'
Crosshairs[8]
Member Value
DrawPivot DP_MiddleMiddle
OffsetX 0
OffsetY 0
PosX 0.5
PosY 0.5
RenderStyle STY_Alpha
Scale 1.0
ScaleMode SM_None
TextureCoords
Member Value
X1 0
X2 64
Y1 0
Y2 64
TextureScale 0.7
Tints[0]
Member Value
A 255
B 255
G 255
R 255
Tints[1]
Member Value
A 255
B 255
G 255
R 255
WidgetTexture Material'Crosshairs.Hud.Crosshair_Triad2'
Crosshairs[9]
Member Value
DrawPivot DP_MiddleMiddle
OffsetX 0
OffsetY 0
PosX 0.5
PosY 0.5
RenderStyle STY_Alpha
Scale 1.0
ScaleMode SM_None
TextureCoords
Member Value
X1 0
X2 64
Y1 0
Y2 64
TextureScale 0.7
Tints[0]
Member Value
A 255
B 255
G 255
R 255
Tints[1]
Member Value
A 255
B 255
G 255
R 255
WidgetTexture Material'Crosshairs.Hud.Crosshair_Triad3'

Functions[edit]

Events[edit]

PostBeginPlay[edit]

event PostBeginPlay ()

Overrides: HudBase.PostBeginPlay


Tick[edit]

simulated event Tick (float deltaTime)

Overrides: HudBase.Tick


Other instance functions[edit]

See HudBDeathMatch instance functions.