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UE2:HudCCaptureTheFlag (UT2004)

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UT2004 Object >> Actor >> Hud >> HudBase >> HudCDeathMatch >> HudCTeamDeathMatch >> HudCCaptureTheFlag
Package: 
XInterface

HUD class for UT2004 Capture the Flag gametype.

Properties[edit]

Property group 'HudCCaptureTheFlag'[edit]

BLUEtmpPosX[edit]

Type: float


Default value: 0.044

BLUEtmpPosY[edit]

Type: float


Default value: 0.026

BLUEtmpScaleX[edit]

Type: float


Default value: 0.02

BLUEtmpScaleY[edit]

Type: float


Default value: 0.03

NewFlagWidgets[edit]

Type: HudBase.SpriteWidget

Array size: 2


Default value, index 0:

Member Value
DrawPivot DP_UpperRight
OffsetX -42
OffsetY 8
PosX 0.5
PosY 0.0
RenderStyle STY_Alpha
Scale 1.0
ScaleMode SM_Right
TextureCoords
Member Value
X1 336
X2 397
Y1 129
Y2 170
TextureScale 0.45
Tints[0]
Member Value
A 255
B 255
G 255
R 255
Tints[1]
Member Value
A 255
B 255
G 255
R 255
WidgetTexture Texture'HudContent.Generic.HUD'

Default value, index 1:

Member Value
DrawPivot DP_UpperLeft
OffsetX 42
OffsetY 8
PosX 0.5
PosY 0.0
RenderStyle STY_Alpha
Scale 1.0
ScaleMode SM_Right
TextureCoords
Member Value
X1 397
X2 339
Y1 129
Y2 170
TextureScale 0.45
Tints[0]
Member Value
A 255
B 255
G 255
R 255
Tints[1]
Member Value
A 255
B 255
G 255
R 255
WidgetTexture Texture'HudContent.Generic.HUD'

REDtmpPosX[edit]

Type: float


Default value: 0.058

REDtmpPosY[edit]

Type: float


Default value: 0.026

REDtmpScaleX[edit]

Type: float


Default value: 0.02

REDtmpScaleY[edit]

Type: float


Default value: 0.03

SymbolGB[edit]

Type: HudBase.SpriteWidget

Array size: 2


Internal variables[edit]

BlueBase[edit]

Type: Actor


FlagDownWidgets[edit]

Type: HudBase.SpriteWidget

Array size: 2


Default value, index 0:

Member Value
DrawPivot DP_UpperRight
OffsetX -53
OffsetY 40
PosX 0.5
PosY 0.0
RenderStyle STY_Alpha
Scale 1.0
ScaleMode SM_Right
TextureCoords
Member Value
X1 77
X2 116
Y1 271
Y2 311
TextureScale 0.45
Tints[0]
Member Value
A 255
B 255
G 255
R 255
Tints[1]
Member Value
A 255
B 255
G 255
R 255
WidgetTexture Material'HudContent.Generic.HUDPulse'

Default value, index 1:

Member Value
DrawPivot DP_UpperLeft
OffsetX 53
OffsetY 40
PosX 0.5
PosY 0.0
RenderStyle STY_Alpha
Scale 1.0
ScaleMode SM_Right
TextureCoords
Member Value
X1 77
X2 116
Y1 271
Y2 311
TextureScale 0.45
Tints[0]
Member Value
A 255
B 255
G 255
R 255
Tints[1]
Member Value
A 255
B 255
G 255
R 255
WidgetTexture Material'HudContent.Generic.HUDPulse'

FlagHeldWidgets[edit]

Type: HudBase.SpriteWidget

Array size: 2


Default value, index 0:

Member Value
DrawPivot DP_UpperRight
OffsetX -95
OffsetY 25
PosX 0.5
PosY 0.0
RenderStyle STY_Alpha
Scale 1.0
ScaleMode SM_Right
TextureCoords
Member Value
X1 341
X2 366
Y1 211
Y2 271
TextureScale 0.3
Tints[0]
Member Value
A 255
B 255
G 255
R 255
Tints[1]
Member Value
A 255
B 255
G 255
R 255
WidgetTexture Material'HudContent.Generic.HUDPulse'

Default value, index 1:

Member Value
DrawPivot DP_UpperLeft
OffsetX 95
OffsetY 25
PosX 0.5
PosY 0.0
RenderStyle STY_Alpha
Scale 1.0
ScaleMode SM_Right
TextureCoords
Member Value
X1 341
X2 366
Y1 211
Y2 271
TextureScale 0.3
Tints[0]
Member Value
A 255
B 255
G 255
R 255
Tints[1]
Member Value
A 255
B 255
G 255
R 255
WidgetTexture Material'HudContent.Generic.HUDPulse'

RedBase[edit]

Type: Actor


Structs[edit]

FFlagWidget[edit]

Actor.EFlagState FlagState 
HudBase.SpriteWidget Widgets[4]  

Functions[edit]

Events[edit]

PostBeginPlay[edit]

simulated event PostBeginPlay ()

Overrides: HudCDeathMatch.PostBeginPlay


Timer[edit]

event Timer ()

Overrides: Actor.Timer


Other instance functions[edit]

ShowTeamScorePassA[edit]

simulated function ShowTeamScorePassA (Canvas C)

Overrides: HudCTeamDeathMatch.ShowTeamScorePassA


UpdateTeamHud[edit]

simulated function UpdateTeamHud ()

Overrides: HudCTeamDeathMatch.UpdateTeamHud


G15 function[edit]

This is only available in the UT2004 v3372 "G15" patch.

GetScoreTitle[edit]

simulated function string GetScoreTitle ()

Overrides: HudBase.GetScoreTitle