Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE2:HudCDeathMatch (UT2004)

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UT2004 Object >> Actor >> Hud >> HudBase >> HudCDeathMatch
Package: 
XInterface
Direct subclasses:
HudMutant, HudCTeamDeathMatch, HudLMS


Constants[edit]

WEAPON_BAR_SIZE[edit]

Value: 9


Properties[edit]

Property group 'HudCDeathMatch'[edit]

See HudCDeathMatch property group HudCDeathMatch.

Internal variables[edit]

BarBorderScaledPosition[edit]

Type: float

Array size: 9 (WEAPON_BAR_SIZE)


Default value, index 0: 0.32

Default value, index 1: 0.36

Default value, index 2: 0.4

Default value, index 3: 0.44

Default value, index 4: 0.48

Default value, index 5: 0.521

Default value, index 6: 0.561

Default value, index 7: 0.601

Default value, index 8: 0.641

BarWeaponStates[edit]

Type: WeaponState

Array size: 9 (WEAPON_BAR_SIZE)


bDrawTimer[edit]

Type: bool


Default value: True

bShowMissingWeaponInfo[edit]

Type: bool

Modifiers: globalconfig


Default value: True

CountDownName[edit]

Type: name

Array size: 10


Default value, index 0: 'One'

Default value, index 1: 'Two'

Default value, index 2: 'Three'

Default value, index 3: 'Four'

Default value, index 4: 'Five'

Default value, index 5: 'Six'

Default value, index 6: 'Seven'

Default value, index 7: 'Eight'

Default value, index 8: 'Nine'

Default value, index 9: 'Ten'

CurEnergy[edit]

Type: int


CurHealth[edit]

Type: int


CurRank[edit]

Type: int

Modifiers: transient


CurScore[edit]

Type: int

Modifiers: transient


CurShield[edit]

Type: int


CurVehicleHealth[edit]

Type: int


CustomHUDHighlightColor[edit]

Type: Object.Color

Modifiers: globalconfig


FadeTime[edit]

Type: float


Default value: 0.3

LastDamagedHealth[edit]

Type: float


LastDamagedVehicleHealth[edit]

Type: float


LastEnergy[edit]

Type: int


LastHealth[edit]

Type: int


LastShield[edit]

Type: int


LastVehicleHealth[edit]

Type: int


LongCountName[edit]

Type: name

Array size: 10


Default value, index 0: '5_minute_warning'

Default value, index 1: '3_minutes_remain'

Default value, index 2: '2_minutes_remain'

Default value, index 3: '1_minute_remains'

Default value, index 4: '30_seconds_remain'

Default value, index 5: '20_seconds'

MaxEnergy[edit]

Type: int


MaxShield[edit]

Type: int


MySceneManagers[edit]

Type: array<SceneManager>


NamedPlayer[edit]

Type: PlayerReplicationInfo


NameTime[edit]

Type: float


OldPawn[edit]

Type: Pawn


OldRemainingTime[edit]

Type: int


Portrait[edit]

Type: Material


PortraitTime[edit]

Type: float


PortraitX[edit]

Type: float


ScoreDiff[edit]

Type: int

Modifiers: transient


TeamLinked[edit]

Type: bool


VehicleDrawTimer[edit]

Type: float


VehicleName[edit]

Type: string


ZoomToggleTime[edit]

Type: float


Default values[edit]

Property Value
ConsoleMessagePosX 0.0050
ConsoleMessagePosY 0.87

Structs[edit]

WeaponState[edit]

float PickupTimer 
set this to > 0 to begin animating
bool HasWeapon 
did I have this weapon last frame?

Functions[edit]

Static functions[edit]

GetTeamColor[edit]

static function Object.Color GetTeamColor (byte TeamNum)

Overrides: HudBase.GetTeamColor


Exec functions[edit]

GrowHUD[edit]

exec function GrowHUD ()

Overrides: Hud.GrowHUD


ShrinkHUD[edit]

exec function ShrinkHUD ()

Overrides: Hud.ShrinkHUD


Events[edit]

PostBeginPlay[edit]

event PostBeginPlay ()

Overrides: HudBase.PostBeginPlay


Tick[edit]

simulated event Tick (float deltaTime)

Overrides: HudBase.Tick


Other instance functions[edit]

See HudCDeathMatch instance functions.