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UE2:HudCDeathMatch instance functions (UT2004)

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UT2004 Object >> Actor >> Hud >> HudBase >> HudCDeathMatch (instance functions)

;Other member categories for this class::property group

Instance functions[edit]

CalculateAmmo[edit]

simulated function CalculateAmmo ()


CalculateEnergy[edit]

simulated function CalculateEnergy ()


CalculateHealth[edit]

simulated function CalculateHealth ()


CalculateScore[edit]

simulated function CalculateScore ()


CalculateShield[edit]

simulated function CalculateShield ()


CheckCountdown[edit]

function CheckCountdown (GameReplicationInfo GRI)

Overrides: Hud.CheckCountdown


CustomCrosshairColorAllowed[edit]

function bool CustomCrosshairColorAllowed ()


CustomCrosshairsAllowed[edit]

function bool CustomCrosshairsAllowed ()


CustomHUDColorAllowed[edit]

function bool CustomHUDColorAllowed ()

Overrides: HudBase.CustomHUDColorAllowed


DisplayEnemyName[edit]

function DisplayEnemyName (Canvas C, PlayerReplicationInfo PRI)


DisplayPortrait[edit]

function DisplayPortrait (PlayerReplicationInfo PRI)

Overrides: Hud.DisplayPortrait


DisplayVoiceGain[edit]

function DisplayVoiceGain (Canvas C)


DrawAdrenaline[edit]

simulated function DrawAdrenaline (Canvas C)


DrawChargeBar[edit]

simulated function DrawChargeBar (Canvas C)


DrawCrosshair[edit]

simulated function DrawCrosshair (Canvas C)

Overrides: Hud.DrawCrosshair


DrawEnemyName[edit]

function DrawEnemyName (Canvas C)


DrawHUDAnimDigit[edit]

simulated function DrawHUDAnimDigit (out HudBase.NumericWidget HUDPiece, float DefaultScale, float PickUPTime, float AnimTime, Object.Color defaultColor, Object.Color colorHighlight)


DrawHUDAnimWidget[edit]

simulated function DrawHUDAnimWidget (out HudBase.SpriteWidget HUDPiece, float DefaultScale, float PickUPTime, float AnimTime, float AnimScale)


DrawHudPassA[edit]

simulated function DrawHudPassA (Canvas C)

Overrides: HudBase.DrawHudPassA


DrawHudPassC[edit]

simulated function DrawHudPassC (Canvas C)

Overrides: HudBase.DrawHudPassC


DrawLevelAction[edit]

function bool DrawLevelAction (Canvas C)

Overrides: Hud.DrawLevelAction


DrawSpectatingHud[edit]

simulated function DrawSpectatingHud (Canvas C)

Overrides: Hud.DrawSpectatingHud


DrawTimer[edit]

simulated function DrawTimer (Canvas C)


DrawUDamage[edit]

simulated function DrawUDamage (Canvas C)


DrawVehicleChargeBar[edit]

simulated function DrawVehicleChargeBar (Canvas C)


DrawVehicleName[edit]

function DrawVehicleName (Canvas C)

Overrides: HudBase.DrawVehicleName


DrawWeaponBar[edit]

simulated function DrawWeaponBar (Canvas C)


FadeZoom[edit]

function FadeZoom ()

Overrides: Hud.FadeZoom


GetInfoString[edit]

simulated function string GetInfoString ()


GetScoreTagLine[edit]

simulated function string GetScoreTagLine ()


GetScoreText[edit]

simulated function string GetScoreText ()


GetScoreValue[edit]

simulated function string GetScoreValue (PlayerReplicationInfo PRI)


IsInCinematic[edit]

function bool IsInCinematic ()

Overrides: Hud.IsInCinematic


LoadLevelActionFont[edit]

simulated function Font LoadLevelActionFont ()


SetCustomCrosshairColors[edit]

function SetCustomCrosshairColors ()


SetCustomCrosshairs[edit]

function SetCustomCrosshairs ()


SetCustomHUDColor[edit]

function SetCustomHUDColor ()

Overrides: HudBase.SetCustomHUDColor


ShowReloadingPulse[edit]

simulated function ShowReloadingPulse (float hold)


UpdateHud[edit]

simulated function UpdateHud ()

Overrides: HudBase.UpdateHud


UpdatePrecacheMaterials[edit]

simulated function UpdatePrecacheMaterials ()

Overrides: Actor.UpdatePrecacheMaterials


UpdateRankAndSpread[edit]

simulated function UpdateRankAndSpread (Canvas C)


ZoomFadeOut[edit]

function ZoomFadeOut (Canvas C)