Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:Hud (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- Engine
- Direct subclasses:
- HudBase, CinematicHud
- This class in other games:
- UT2003
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
null
Properties
See Hud properties.
Structs
ConsoleMessage
- string Text
- Object.Color TextColor
- float MessageLife
- PlayerReplicationInfo PRI
Delegates
OnBuildMOTD
delegate OnBuildMOTD (Hud Sender)
OnPostRender
delegate OnPostRender (Hud Sender, Canvas C)
Functions
Static native functions
StaticDrawCanvasLine
native static final function StaticDrawCanvasLine (Canvas C, float X1, float Y1, float X2, float Y2, Object.Color LineColor)
Other static functions
GetConsoleFont
GetMediumFontFor
LargerFontThan
LoadFontStatic
Exec functions
GrowHUD
exec function GrowHUD ()
NextStats
exec function NextStats ()
ShowDebug
exec function ShowDebug ()
ShowHud
exec function ShowHud ()
ShowScores
exec function ShowScores ()
ShowStats
exec function ShowStats ()
ShrinkHUD
exec function ShrinkHUD ()
Native functions
Draw3DLine
DrawCanvasLine
native final function DrawCanvasLine (float X1, float Y1, float X2, float Y2, Object.Color LineColor)
Events
AnnouncementPlayed
ConnectFailure
Destroyed
simulated event Destroyed ()
Overrides: Actor.Destroyed
PostBeginPlay
simulated event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
PostRender
simulated event PostRender (Canvas Canvas)
WorldSpaceOverlays
simulated event WorldSpaceOverlays ()