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UE2:IKTrailer (U2XMP)

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U2XMP Object >> Actor >> IKTrailer
Package: 
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IKTrailer.uc $Author: Mfox $ $Date: 4/30/02 12:22p $ $Revision: 3 $ -- IKTrailer -- Defines the characteristics of an object that examplifies inverse kinemetics. Subclass this class to define the specific mesh to use. This class should _not_ be instantiated. Instead create or use a subclass of this that inherits the IK charateristics.

Constants[edit]

UnrealDegreesFactor[edit]

Value: 182.044444


Properties[edit]

Property group 'IKTrailer'[edit]

bAutoLink[edit]

Type: bool

Should we try to link up via tags at startup?

bMaster[edit]

Type: bool

The first IKTrailer in the list should be the master.

ChildTag[edit]

Type: name

The tag of the next IKTrailer in the list (if any).

Dist[edit]

Type: float

Distance between two joints.

HeadTag[edit]

Type: name


MaxAngleExt[edit]

Type: float

How far the joints can bend. (in degrees)

MinAngleExt[edit]

Type: float

How far the joints can bend. (in degrees)

Internal variables[edit]

AngleExt[edit]

Type: float


ChildTrailer[edit]

Type: IKTrailer

Pointer to the next IKTrailer in the list.

HeadActor[edit]

Type: Actor

Pointer to the Actor we are following.

LastHALocation[edit]

Type: Object.Vector

Used to monitor changes.

LastHARotation[edit]

Type: Object.Rotator

Used to monitor changes.

ParentTrailer[edit]

Type: IKTrailer

Pointer to the prev IKTrailer in the list.

Default values[edit]

Property Value
bAlwaysRelevant True
RemoteRole ROLE_None

Functions[edit]

Native functions[edit]

Reposition[edit]

native(1020) final function Reposition (Actor Parent)


Events[edit]

PreBeginPlay[edit]

simulated event PreBeginPlay ()

Overrides: Actor.PreBeginPlay


Tick[edit]

simulated event Tick (float DeltaTime)

Overrides: Actor.Tick


Other instance functions[edit]

AutoLink[edit]

simulated function AutoLink ()


NotifyLostHeadActor[edit]

simulated function NotifyLostHeadActor ()


SetChildTrailer[edit]

simulated function SetChildTrailer (IKTrailer Child)