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UE2:IKTrailer (U2XMP)
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IKTrailer.uc $Author: Mfox $ $Date: 4/30/02 12:22p $ $Revision: 3 $ -- IKTrailer -- Defines the characteristics of an object that examplifies inverse kinemetics. Subclass this class to define the specific mesh to use. This class should _not_ be instantiated. Instead create or use a subclass of this that inherits the IK charateristics.
Constants[edit]
UnrealDegreesFactor[edit]
Value: 182.044444
Properties[edit]
Property group 'IKTrailer'[edit]
bAutoLink[edit]
Type: bool
Should we try to link up via tags at startup?
bMaster[edit]
Type: bool
The first IKTrailer in the list should be the master.
ChildTag[edit]
Type: name
The tag of the next IKTrailer in the list (if any).
Dist[edit]
Type: float
Distance between two joints.
HeadTag[edit]
Type: name
MaxAngleExt[edit]
Type: float
How far the joints can bend. (in degrees)
MinAngleExt[edit]
Type: float
How far the joints can bend. (in degrees)
Internal variables[edit]
AngleExt[edit]
Type: float
ChildTrailer[edit]
Type: IKTrailer
Pointer to the next IKTrailer in the list.
HeadActor[edit]
Type: Actor
Pointer to the Actor we are following.
LastHALocation[edit]
Type: Object.Vector
Used to monitor changes.
LastHARotation[edit]
Type: Object.Rotator
Used to monitor changes.
ParentTrailer[edit]
Type: IKTrailer
Pointer to the prev IKTrailer in the list.
Default values[edit]
Property | Value |
---|---|
bAlwaysRelevant | True |
RemoteRole | ROLE_None |
Functions[edit]
Native functions[edit]
Reposition[edit]
Events[edit]
PreBeginPlay[edit]
Overrides: Actor.PreBeginPlay
Tick[edit]
Overrides: Actor.Tick