I love the smell of UnrealEd crashing in the morning. – tarquin
UE2:IRCLink (UT2003)
Object >> Actor >> Info >> InternetInfo >> InternetLink >> TcpLink >> BufferedTcpLink >> IRCLink |
Contents
- 1 Properties
- 1.1 ConnectedText
- 1.2 ConnectingToText
- 1.3 DefaultChannel
- 1.4 DisconnectReason
- 1.5 ErrorBindingText
- 1.6 FullName
- 1.7 InvalidAddressText
- 1.8 InviteString
- 1.9 NickInUseText
- 1.10 NickInvalidText
- 1.11 NickName
- 1.12 ResolveFailedText
- 1.13 ServerAddress
- 1.14 ServerIpAddr
- 1.15 ServerPort
- 1.16 SinceLastLevCheck
- 1.17 SystemPage
- 1.18 TimeOutError
- 1.19 UserIdent
- 1.20 VersionString
- 2 Functions
- 3 States
- Package:
- XInterface
- This class in other games:
- UT2004
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Properties
ConnectedText
Type: string
Modifiers: localized
Default value: "Connected."
ConnectingToText
Type: string
Modifiers: localized
Default value: "Connecting to"
DefaultChannel
Type: string
DisconnectReason
Type: string
Default value: "Disconnected"
ErrorBindingText
Type: string
Modifiers: localized
Default value: "Error binding local port, aborting."
FullName
Type: string
InvalidAddressText
Type: string
Modifiers: localized
Default value: "Invalid server address, aborting."
InviteString
Type: string
Modifiers: localized
Default value: "invites you to join"
NickInUseText
Type: string
Modifiers: localized
Default value: "Nickname Already In Use"
NickInvalidText
Type: string
Modifiers: localized
Default value: "Nickname Is Invalid"
NickName
Type: string
ResolveFailedText
Type: string
Modifiers: localized
Default value: "Failed to resolve server address, aborting."
ServerAddress
Type: string
ServerIpAddr
Type: InternetLink.IpAddr
ServerPort
Type: int
SinceLastLevCheck
Type: float
Modifiers: transient
SystemPage
Type: IRC_System
TimeOutError
Type: string
Modifiers: localized
Default value: "Timeout connecting to server."
UserIdent
Type: string
VersionString
Type: string
Default value: "UT2003 IRC Client version "
Functions
Events
Closed
Overrides: TcpLink.Closed
Opened
Overrides: TcpLink.Opened
PostBeginPlay
Overrides: Actor.PostBeginPlay
Resolved
Overrides: InternetLink.Resolved
ResolveFailed
Overrides: InternetLink.ResolveFailed
Tick
Overrides: Actor.Tick
Timer
Overrides: Actor.Timer
Other instance functions
Chop
ChopLeft
Connect
DestroyLink
JoinChannel
PartChannel
ProcessInput
RemoveNickPrefix
SendChannelAction
SendChannelText
SendCommandText
SetAway
SetNick
States
LoggedIn
LoggedIn.ProcessInput
Overrides: ProcessInput (global)
LoggingIn
LoggingIn.Timer
Overrides: Timer (global)
LoggingIn.ProcessInput
Overrides: ProcessInput (global)
LoggingIn.SendCommandText
Overrides: SendCommandText (global)