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UE2:InfoPod (UT2004)

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UT2004 Object >> Actor >> Keypoint >> InfoPod
Package: 
UT2k4Assault

InfoPod Place this actor in your level to display information on HUD. For example to tell the destination of a Teleporter

Properties[edit]

Property group 'InfoPod'[edit]

bDisabled[edit]

Type: bool


bIsTriggered[edit]

Type: bool

do not replicate if not triggered

Default value: True

bOverrideVisibilityCheck[edit]

Type: bool

No line trace

bOverrideZoneCheck[edit]

Type: bool

Override Zone check (USE DrawDistThreshold to minimize CPU resources!!)

DrawDistThreshold[edit]

Type: float

Don't draw beyond this distance (0 = unlimited)

DrawOpacity[edit]

Type: byte

Opacity

Default value: 200

FontSize[edit]

Type: byte

0 (tiny) - 16 ( huge)

Default value: 5

InfoEffect[edit]

Type: EIP_InfoEffect


InfoPodDrawStyle[edit]

Type: Actor.ERenderStyle

Draw style used for text or textures

Default value: STY_Alpha

InfoType[edit]

Type: EIP_InfoType


POD_Message[edit]

Type: string

Modifiers: localized


Default value: "-= info pod =-"

POD_Texture[edit]

Type: Material


Team[edit]

Type: EIP_AssaultTeam


TextureScale[edit]

Type: float


Default value: 1.0

Internal variables[edit]

BACKUP_bDisabled[edit]

Type: bool


Default values[edit]

Property Value
bNoDelete True
bOnlyDirtyReplication True
bReplicateMovement False
bStasis True
bStatic False
RemoteRole ROLE_DumbProxy

Enums[edit]

EIP_AssaultTeam[edit]

EIP_All 
EIP_Attackers 
EIP_Defenders 

EIP_InfoEffect[edit]

EIPE_Normal 
EIPE_Blink 
EIPE_Pulse 

EIP_InfoType[edit]

EIPT_PlainText 
EIPT_TextBrackets 
EIPT_Texture 

Functions[edit]

Events[edit]

PostBeginPlay[edit]

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


Trigger[edit]

event Trigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.Trigger


Other instance functions[edit]

DrawInfoPod_PlainText[edit]

simulated function DrawInfoPod_PlainText (Canvas C, Object.Vector IPScreenPos, PlayerController PC)


DrawInfoPod_TextBrackets[edit]

simulated function DrawInfoPod_TextBrackets (Canvas C, Object.Vector IPScrO, PlayerController PC)


DrawInfoPod_Texture[edit]

simulated function DrawInfoPod_Texture (Canvas C, Object.Vector IPScrO)


IsInfoPodVisible[edit]

simulated final function bool IsInfoPodVisible (Canvas C, Pawn P, Object.Vector CamLoc, Object.Rotator CamRot)


Render[edit]

simulated function Render (Canvas C, Object.Vector IPScreenPos, PlayerController PC)


Reset[edit]

function Reset ()

Overrides: Actor.Reset