UE2:InfoPod (UT2004)
- Package:
- UT2k4Assault
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InfoPod Place this actor in your level to display information on HUD. For example to tell the destination of a Teleporter
Properties
Property group 'InfoPod'
bDisabled
Type: bool
bIsTriggered
Type: bool
do not replicate if not triggered
Default value: True
bOverrideVisibilityCheck
Type: bool
No line trace
bOverrideZoneCheck
Type: bool
Override Zone check (USE DrawDistThreshold to minimize CPU resources!!)
DrawDistThreshold
Type: float
Don't draw beyond this distance (0 = unlimited)
DrawOpacity
Type: byte
Opacity
Default value: 200
FontSize
Type: byte
0 (tiny) - 16 ( huge)
Default value: 5
InfoEffect
Type: EIP_InfoEffect
InfoPodDrawStyle
Type: Actor.ERenderStyle
Draw style used for text or textures
Default value: STY_Alpha
InfoType
Type: EIP_InfoType
POD_Message
Type: string
Modifiers: localized
Default value: "-= info pod =-"
POD_Texture
Type: Material
Team
Type: EIP_AssaultTeam
TextureScale
Type: float
Default value: 1.0
Internal variables
BACKUP_bDisabled
Type: bool
Default values
Property | Value |
---|---|
bNoDelete | True |
bOnlyDirtyReplication | True |
bReplicateMovement | False |
bStasis | True |
bStatic | False |
RemoteRole | ROLE_DumbProxy |
Enums
EIP_AssaultTeam
- EIP_All
- EIP_Attackers
- EIP_Defenders
EIP_InfoEffect
- EIPE_Normal
- EIPE_Blink
- EIPE_Pulse
EIP_InfoType
- EIPT_PlainText
- EIPT_TextBrackets
- EIPT_Texture
Functions
Events
PostBeginPlay
Overrides: Actor.PostBeginPlay
Trigger
Overrides: Actor.Trigger
Other instance functions
DrawInfoPod_PlainText
DrawInfoPod_TextBrackets
DrawInfoPod_Texture
IsInfoPodVisible
Render
Reset
Overrides: Actor.Reset