Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:IonCannonDeathEffect properties (UT2004)
Object >> Actor >> Emitter >> IonCannonDeathEffect (properties) |
;Other member categories for this class::defaults
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Properties
bPlayed
Type: byte
Array size: 11
ExplosionSound
Type: Sound
Array size: 11
Default value, index 0: Sound'ONSVehicleSounds-S.Explosion01'
Default value, index 1: Sound'ONSVehicleSounds-S.Explosion02'
Default value, index 10: Sound'ONSVehicleSounds-S.Explosion11'
Default value, index 11: Sound'ONSVehicleSounds-S.Explosion03'
Default value, index 12: Sound'ONSVehicleSounds-S.Explosion04'
Default value, index 13: Sound'ONSVehicleSounds-S.Explosion05'
Default value, index 14: Sound'ONSVehicleSounds-S.Explosion06'
Default value, index 15: Sound'ONSVehicleSounds-S.Explosion07'
Default value, index 16: Sound'ONSVehicleSounds-S.Explosion08'
Default value, index 17: Sound'ONSVehicleSounds-S.Explosion09'
Default value, index 18: Sound'ONSVehicleSounds-S.Explosion10'