Always snap to grid
UE2:JumpDest (UT2003)
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Object >> Actor >> NavigationPoint >> JumpDest |
Contents
- Package:
- Engine
- Direct subclass:
- JumpSpot
- This class in other games:
- U2, UE2Runtime, UT2004
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JumpDest. specifies positions that can be reached with greater than normal jump forced paths will check for greater than normal jump capability NOTE these have NO relation to JumpPads
Properties
Property group 'JumpDest'
bForceDoubleJump
Type: bool
hack for map fixing
Internal variables
bOptionalJumpDest
Type: bool
CalculatedGravityZ
Type: float
Array size: 8
NeededJump
Type: Object.Vector
Array size: 8
NumUpstreamPaths
Type: int
UpstreamPaths
Type: ReachSpec
Array size: 8
Default values
Property | Value |
---|---|
bSpecialForced | True |
Functions
Events
SpecialCost
Overrides: NavigationPoint.SpecialCost
SuggestMovePreparation
Overrides: NavigationPoint.SuggestMovePreparation
Other instance functions
DoJump
function DoJump (Pawn Other)