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UE2:JumpDest (UT2003)

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UT2003 Object >> Actor >> NavigationPoint >> JumpDest
Package: 
Engine
Direct subclass:
JumpSpot
This class in other games:
U2, UE2Runtime, UT2004

JumpDest. specifies positions that can be reached with greater than normal jump forced paths will check for greater than normal jump capability NOTE these have NO relation to JumpPads

Properties

Property group 'JumpDest'

bForceDoubleJump

Type: bool

hack for map fixing

Internal variables

bOptionalJumpDest

Type: bool


CalculatedGravityZ

Type: float

Array size: 8


NeededJump

Type: Object.Vector

Array size: 8


NumUpstreamPaths

Type: int


UpstreamPaths

Type: ReachSpec

Array size: 8


Default values

Property Value
bSpecialForced True

Functions

Events

SpecialCost

event int SpecialCost (Pawn Other, ReachSpec Path)

Overrides: NavigationPoint.SpecialCost


SuggestMovePreparation

event bool SuggestMovePreparation (Pawn Other)

Overrides: NavigationPoint.SuggestMovePreparation


Other instance functions

DoJump

function DoJump (Pawn Other)


GetPathIndex

function int GetPathIndex (ReachSpec Path)