Cogito, ergo sum
UE2:JumpPad (U2)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> NavigationPoint >> JumpPad |
- Package:
- Engine
- Direct subclass:
- U2JumpPad
- This class in other games:
- UE2Runtime, UT2003, UT2004
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Jumppad - bounces players/bots up not directly placeable. Make a subclass with appropriate sound effect etc.
Properties[edit]
Property group 'JumpPad'[edit]
JumpSound[edit]
Type: Sound
JumpVelocity[edit]
Type: Object.Vector
Default value:
Member | Value |
---|---|
Z | 1200.0 |
JumpZModifier[edit]
Type: float
for tweaking Jump, if needed
Default value: 1.0
Internal variables[edit]
JumpTarget[edit]
Type: Actor
Default values[edit]
Property | Value |
---|---|
bCollideActors | True |
bDestinationOnly | True |
Functions[edit]
Events[edit]
PostBeginPlay[edit]
event PostBeginPlay ()
Overrides: NavigationPoint.PostBeginPlay
PostTouch[edit]
simulated event PostTouch (Actor Other)
Overrides: Actor.PostTouch
Touch[edit]
simulated event Touch (Actor Other)
Overrides: Actor.Touch
Other instance functions[edit]
PlayJumpSound[edit]
function PlayJumpSound (Pawn P)