I don't need to test my programs. I have an error-correcting modem.

UE2:JumpPad (U2)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
U2 Object >> Actor >> NavigationPoint >> JumpPad
Package: 
Engine
Direct subclass:
U2JumpPad
This class in other games:
UE2Runtime, UT2003, UT2004

Jumppad - bounces players/bots up not directly placeable. Make a subclass with appropriate sound effect etc.

Properties[edit]

Property group 'JumpPad'[edit]

JumpSound[edit]

Type: Sound


JumpVelocity[edit]

Type: Object.Vector


Default value:

Member Value
Z 1200.0

JumpZModifier[edit]

Type: float

for tweaking Jump, if needed

Default value: 1.0

Internal variables[edit]

JumpTarget[edit]

Type: Actor


Default values[edit]

Property Value
bCollideActors True
bDestinationOnly True

Functions[edit]

Events[edit]

PostBeginPlay[edit]

event PostBeginPlay ()

Overrides: NavigationPoint.PostBeginPlay


PostTouch[edit]

simulated event PostTouch (Actor Other)

Overrides: Actor.PostTouch


Touch[edit]

simulated event Touch (Actor Other)

Overrides: Actor.Touch


Other instance functions[edit]

PlayJumpSound[edit]

function PlayJumpSound (Pawn P)