UE2:JumpPad (UT2003)

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UT2003 Object >> Actor >> NavigationPoint >> JumpPad
Package:
Engine
Direct subclass:
UTJumpPad
This class in other games:

Jumppad - bounces players/bots up not directly placeable. Make a subclass with appropriate sound effect etc.

Properties

Property group 'JumpPad'

JumpSound

Type: Sound


JumpZModifier

Type: float

for tweaking Jump, if needed

Default value: 1.0

Internal variables

JumpTarget

Type: Actor


JumpVelocity

Type: Object.Vector


Default value:

Member Value
X 0.0
Y 0.0
Z 1200.0

Default values

Property Value
bCollideActors True
bDestinationOnly True

Events

PostBeginPlay

event PostBeginPlay ()

Overrides: NavigationPoint.PostBeginPlay


PostTouch

event PostTouch (Actor Other)

Overrides: Actor.PostTouch


Touch

event Touch (Actor Other)

Overrides: Actor.Touch