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UE2:JumpPad (UE2Runtime)
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Object >> Actor >> NavigationPoint >> JumpPad |
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Jumppad - bounces players/bots up not directly placeable. Make a subclass with appropriate sound effect etc.
Properties[edit]
Property group 'JumpPad'[edit]
JumpSound[edit]
Type: Sound
JumpZModifier[edit]
Type: float
for tweaking Jump, if needed
Default value: 1.0
Internal variables[edit]
JumpTarget[edit]
Type: Actor
JumpVelocity[edit]
Type: Object.Vector
Default value:
Member | Value |
---|---|
Z | 1200.0 |
Default values[edit]
Property | Value |
---|---|
bCollideActors | True |
bDestinationOnly | True |
Events[edit]
PostBeginPlay[edit]
event PostBeginPlay ()
Overrides: NavigationPoint.PostBeginPlay
PostTouch[edit]
event PostTouch (Actor Other)
Overrides: Actor.PostTouch
Touch[edit]
event Touch (Actor Other)
Overrides: Actor.Touch