I'm a doctor, not a mechanic
UE2:KTire (UE2Runtime)
Contents
- 1 Properties
- 1.1 Adhesion
- 1.2 bReceiveStateNew
- 1.3 bTireOnGround
- 1.4 GroundMaterial
- 1.5 GroundSlipVec
- 1.6 GroundSlipVel
- 1.7 LateralFriction
- 1.8 LateralSlip
- 1.9 MinSlip
- 1.10 ReceiveState
- 1.11 Restitution
- 1.12 RollFriction
- 1.13 RollSlip
- 1.14 SlipRate
- 1.15 Softness
- 1.16 SpinSpeed
- 1.17 WheelJoint
- 1.18 Default values
- 2 Events
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Properties[edit]
Adhesion[edit]
Type: float
'stickyness' in the normal dir
bReceiveStateNew[edit]
Type: bool
bTireOnGround[edit]
Type: bool
Modifiers: const
If this tire is currently in contact with something.
GroundMaterial[edit]
Type: Material
Modifiers: const
GroundSlipVec[edit]
Type: Object.Vector
Modifiers: const
full vector version of above (ie GroundSlipVel is magnitude of this vector).
GroundSlipVel[edit]
Type: float
Modifiers: const
LateralFriction[edit]
Type: float
Default value: 0.3
LateralSlip[edit]
Type: float
max first-order (force ~ vel) slip in sideways direction
Default value: 0.06
MinSlip[edit]
Type: float
minimum slip (both directions)
Default value: 0.0010
ReceiveState[edit]
Type: Actor.KRigidBodyState
Restitution[edit]
Type: float
Default value: 0.1
RollFriction[edit]
Type: float
friction coeff. in tyre direction
Default value: 0.3
RollSlip[edit]
Type: float
max first-order (force ~ vel) slip in tyre direction
Default value: 0.085
SlipRate[edit]
Type: float
Default value: 5.0E-4
Softness[edit]
Type: float
'softness' in the normal dir
Default value: 2.0E-4
SpinSpeed[edit]
Type: float
Modifiers: const
current speed (65535 = 1 rev/sec) of this wheel spinning about its axis
WheelJoint[edit]
Type: KCarWheelJoint
Default values[edit]
Property | Value |
---|---|
bDisturbFluidSurface | True |
bNoDelete | False |
Events[edit]
KUpdateState[edit]
Overrides: Actor.KUpdateState
TakeDamage[edit]
Overrides: KActor.TakeDamage