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UE2:LevelInfo internal variables (UT2004)
Contents
- 1 Internal variables
- 1.1 AnimMeshGlobalLOD
- 1.2 bAggressiveLOD
- 1.3 bBegunPlay
- 1.4 bClassicView
- 1.5 bDesireSkinPreload
- 1.6 bDropDetail
- 1.7 bFreezeKarma
- 1.8 bHasPathNodes
- 1.9 bIsSaveGame
- 1.10 bKickLiveIdlers
- 1.11 bLevelChange
- 1.12 bLowSoundDetail
- 1.13 bNeverPrecache
- 1.14 bNextItems
- 1.15 bPathsRebuilt
- 1.16 bPlayersOnly
- 1.17 bShouldPreload
- 1.18 bSkinsPreloaded
- 1.19 bStartup
- 1.20 ComputerName
- 1.21 ControllerList
- 1.22 Day
- 1.23 DayOfWeek
- 1.24 DecalStayScale
- 1.25 DefaultGravity
- 1.26 DefaultTexture
- 1.27 DetailMode
- 1.28 EngineVersion
- 1.29 Game
- 1.30 GRI
- 1.31 Hour
- 1.32 HubStackLevel
- 1.33 LargeVertex
- 1.34 LastTaunt
- 1.35 LastVehicleCheck
- 1.36 LevelAction
- 1.37 LocalPlayerController
- 1.38 MaxClientFrameRate
- 1.39 MaxTimeMargin
- 1.40 Millisecond
- 1.41 MinNetVersion
- 1.42 MinTimeMargin
- 1.43 Minute
- 1.44 Month
- 1.45 MoveRepSize
- 1.46 NavigationPointList
- 1.47 NetMode
- 1.48 NextSwitchCountdown
- 1.49 NextURL
- 1.50 ObjectPool
- 1.51 PauseDelay
- 1.52 Pauser
- 1.53 PrecacheMaterials
- 1.54 PrecacheStaticMeshes
- 1.55 ReplicationViewer
- 1.56 ReplicationViewTarget
- 1.57 Second
- 1.58 Summary
- 1.59 TimeDilation
- 1.60 TimeMarginSlack
- 1.61 TimeSeconds
- 1.62 VisibleGroups
- 1.63 WhiteSquareTexture
- 1.64 WireframeTexture
- 1.65 Year
- LevelInfo internal variables in other games:
- U2, U2XMP, UE2Runtime, UT2003
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Internal variables
AnimMeshGlobalLOD
Type: float
Default value: 1.0
bAggressiveLOD
Type: bool
frame rate is well below DesiredFrameRate, so make LOD more aggressive
bBegunPlay
Type: bool
Whether gameplay has begun.
bClassicView
Type: bool
FOV at least 90, eyeheight up, small weapons OBSOLETE
bDesireSkinPreload
Type: bool
Modifiers: globalconfig
user set property
bDropDetail
Type: bool
frame rate is below DesiredFrameRate, so drop high detail actors
bFreezeKarma
Type: bool
Stop all Karma physics from being evolved.
bHasPathNodes
Type: bool
bIsSaveGame
Type: bool
true while save game is being loaded (GameInfo bIsSaveGame stays true through entire game)
bKickLiveIdlers
Type: bool
Modifiers: globalconfig
if true, even playercontrollers with pawns can be kicked for idling
bLevelChange
Type: bool
bLowSoundDetail
Type: bool
Modifiers: config
bNeverPrecache
Type: bool
Modifiers: config
bNextItems
Type: bool
bPathsRebuilt
Type: bool
True if path network is valid
bPlayersOnly
Type: bool
Only update players.
bShouldPreload
Type: bool
Modifiers: globalconfig
if true, preload all skins (initially set true if > 512 MB of system memory)
bSkinsPreloaded
Type: bool
set after skins are preloaded
bStartup
Type: bool
Starting gameplay.
ComputerName
Type: string
Machine's name according to the OS.
ControllerList
Type: Controller
Modifiers: const
Day
Type: int
Modifiers: transient
Day of month.
DayOfWeek
Type: int
Modifiers: transient
Day of week.
DecalStayScale
Type: float
Modifiers: config
affects decal stay time
Default value: 1.0
DefaultGravity
Type: float
Default value: -950.0
DefaultTexture
Type: Texture
Default value: DefaultTexture
DetailMode
Type: Object.EDetailMode
Modifiers: const
Client detail mode.
Default value: DM_SuperHigh
EngineVersion
Type: string
Engine version.
Game
Type: GameInfo
GRI
Type: GameReplicationInfo
Modifiers: transient
Hour
Type: int
Modifiers: transient
Hour.
HubStackLevel
Type: int
LargeVertex
Type: Texture
Default value: LargeVertex
LastTaunt
Type: int
Array size: 2
'Global' last taunts used.
LastVehicleCheck
Type: float
LevelAction
Type: ELevelAction
Modifiers: transient
LocalPlayerController
Type: PlayerController
Modifiers: private
MaxClientFrameRate
Type: float
Modifiers: globalconfig
Default value: 90.0
MaxTimeMargin
Type: float
Modifiers: globalconfig
Default value: 1.0
Millisecond
Type: int
Modifiers: transient
Millisecond.
MinNetVersion
Type: string
MinTimeMargin
Type: float
Modifiers: globalconfig
Default value: -1.0
Minute
Type: int
Modifiers: transient
Minute.
Month
Type: int
Modifiers: transient
Month.
MoveRepSize
Type: float
Default value: 42.0
Type: NavigationPoint
Modifiers: const
NetMode
Type: ENetMode
NextSwitchCountdown
Type: float
NextURL
Type: string
ObjectPool
Type: ObjectPool
Modifiers: transient
PauseDelay
Type: float
Pauser
Type: PlayerReplicationInfo
If paused, name of person pausing the game.
PrecacheMaterials
Modifiers: transient
PrecacheStaticMeshes
Type: array<StaticMesh>
Modifiers: transient
ReplicationViewer
Type: PlayerController
Modifiers: const
ReplicationViewTarget
Type: Actor
Modifiers: const
Second
Type: int
Modifiers: transient
Second.
Summary
Type: LevelSummary
TimeDilation
Type: float
Default value: 1.1
TimeMarginSlack
Type: float
Modifiers: globalconfig
Default value: 1.35
TimeSeconds
Type: float
Time in seconds since level began play.
VisibleGroups
Type: string
Default value: "None"
WhiteSquareTexture
Type: Texture
Default value: WhiteSquareTexture
WireframeTexture
Type: Texture
Default value: WhiteSquareTexture
Year
Type: int
Modifiers: transient
Year.