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UE2:LevelInfo internal variables (UT2004)

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UT2004 Object >> Actor >> Info >> ZoneInfo >> LevelInfo (internal variables)
LevelInfo internal variables in other games:
U2, U2XMP, UE2Runtime, UT2003

Internal variables

AnimMeshGlobalLOD

Type: float


Default value: 1.0

bAggressiveLOD

Type: bool

frame rate is well below DesiredFrameRate, so make LOD more aggressive

bBegunPlay

Type: bool

Whether gameplay has begun.

bClassicView

Type: bool

FOV at least 90, eyeheight up, small weapons OBSOLETE

bDesireSkinPreload

Type: bool

Modifiers: globalconfig

user set property

bDropDetail

Type: bool

frame rate is below DesiredFrameRate, so drop high detail actors

bFreezeKarma

Type: bool

Stop all Karma physics from being evolved.

bHasPathNodes

Type: bool


bIsSaveGame

Type: bool

true while save game is being loaded (GameInfo bIsSaveGame stays true through entire game)

bKickLiveIdlers

Type: bool

Modifiers: globalconfig

if true, even playercontrollers with pawns can be kicked for idling

bLevelChange

Type: bool


bLowSoundDetail

Type: bool

Modifiers: config


bNeverPrecache

Type: bool

Modifiers: config


bNextItems

Type: bool


bPathsRebuilt

Type: bool

True if path network is valid

bPlayersOnly

Type: bool

Only update players.

bShouldPreload

Type: bool

Modifiers: globalconfig

if true, preload all skins (initially set true if > 512 MB of system memory)

bSkinsPreloaded

Type: bool

set after skins are preloaded

bStartup

Type: bool

Starting gameplay.

ComputerName

Type: string

Machine's name according to the OS.

ControllerList

Type: Controller

Modifiers: const


Day

Type: int

Modifiers: transient

Day of month.

DayOfWeek

Type: int

Modifiers: transient

Day of week.

DecalStayScale

Type: float

Modifiers: config

affects decal stay time

Default value: 1.0

DefaultGravity

Type: float


Default value: -950.0

DefaultTexture

Type: Texture


Default value: DefaultTexture

DetailMode

Type: Object.EDetailMode

Modifiers: const

Client detail mode.

Default value: DM_SuperHigh

EngineVersion

Type: string

Engine version.

Game

Type: GameInfo


GRI

Type: GameReplicationInfo

Modifiers: transient


Hour

Type: int

Modifiers: transient

Hour.

HubStackLevel

Type: int


LargeVertex

Type: Texture


Default value: LargeVertex

LastTaunt

Type: int

Array size: 2

'Global' last taunts used.

LastVehicleCheck

Type: float


LevelAction

Type: ELevelAction

Modifiers: transient


LocalPlayerController

Type: PlayerController

Modifiers: private


MaxClientFrameRate

Type: float

Modifiers: globalconfig


Default value: 90.0

MaxTimeMargin

Type: float

Modifiers: globalconfig


Default value: 1.0

Millisecond

Type: int

Modifiers: transient

Millisecond.

MinNetVersion

Type: string


MinTimeMargin

Type: float

Modifiers: globalconfig


Default value: -1.0

Minute

Type: int

Modifiers: transient

Minute.

Month

Type: int

Modifiers: transient

Month.

MoveRepSize

Type: float


Default value: 42.0

NavigationPointList

Type: NavigationPoint

Modifiers: const


NetMode

Type: ENetMode


NextSwitchCountdown

Type: float


NextURL

Type: string


ObjectPool

Type: ObjectPool

Modifiers: transient


PauseDelay

Type: float


Pauser

Type: PlayerReplicationInfo

If paused, name of person pausing the game.

PrecacheMaterials

Type: array<Material>

Modifiers: transient


PrecacheStaticMeshes

Type: array<StaticMesh>

Modifiers: transient


ReplicationViewer

Type: PlayerController

Modifiers: const


ReplicationViewTarget

Type: Actor

Modifiers: const


Second

Type: int

Modifiers: transient

Second.

Summary

Type: LevelSummary


TimeDilation

Type: float


Default value: 1.1

TimeMarginSlack

Type: float

Modifiers: globalconfig


Default value: 1.35

TimeSeconds

Type: float

Time in seconds since level began play.

VisibleGroups

Type: string


Default value: "None"

WhiteSquareTexture

Type: Texture


Default value: WhiteSquareTexture

WireframeTexture

Type: Texture


Default value: WhiteSquareTexture

Year

Type: int

Modifiers: transient

Year.