UE2:LevelInfo internal variables (UT2004)
- LevelInfo internal variables in other games:
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Internal variables
AnimMeshGlobalLOD
Type: float
Default value: 1.0
bAggressiveLOD
Type: bool
frame rate is well below DesiredFrameRate, so make LOD more aggressive
bBegunPlay
Type: bool
Whether gameplay has begun.
bClassicView
Type: bool
FOV at least 90, eyeheight up, small weapons OBSOLETE
bDesireSkinPreload
Type: bool
Modifiers: globalconfig
user set property
bDropDetail
Type: bool
frame rate is below DesiredFrameRate, so drop high detail actors
bFreezeKarma
Type: bool
Stop all Karma physics from being evolved.
bHasPathNodes
Type: bool
bIsSaveGame
Type: bool
true while save game is being loaded (GameInfo bIsSaveGame stays true through entire game)
bKickLiveIdlers
Type: bool
Modifiers: globalconfig
if true, even playercontrollers with pawns can be kicked for idling
bLevelChange
Type: bool
bLowSoundDetail
Type: bool
Modifiers: config
bNeverPrecache
Type: bool
Modifiers: config
bNextItems
Type: bool
bPathsRebuilt
Type: bool
True if path network is valid
bPlayersOnly
Type: bool
Only update players.
bShouldPreload
Type: bool
Modifiers: globalconfig
if true, preload all skins (initially set true if > 512 MB of system memory)
bSkinsPreloaded
Type: bool
set after skins are preloaded
bStartup
Type: bool
Starting gameplay.
ComputerName
Type: string
Machine's name according to the OS.
ControllerList
Type: Controller
Modifiers: const
Day
Type: int
Modifiers: transient
Day of month.
DayOfWeek
Type: int
Modifiers: transient
Day of week.
DecalStayScale
Type: float
Modifiers: config
affects decal stay time
Default value: 1.0
DefaultGravity
Type: float
Default value: -950.0
DefaultTexture
Type: Texture
Default value: DefaultTexture
DetailMode
Type: Object.EDetailMode
Modifiers: const
Client detail mode.
Default value: DM_SuperHigh
EngineVersion
Type: string
Engine version.
Game
Type: GameInfo
GRI
Type: GameReplicationInfo
Modifiers: transient
Hour
Type: int
Modifiers: transient
Hour.
HubStackLevel
Type: int
LargeVertex
Type: Texture
Default value: LargeVertex
LastTaunt
Type: int
Array size: 2
'Global' last taunts used.
LastVehicleCheck
Type: float
LevelAction
Type: ELevelAction
Modifiers: transient
LocalPlayerController
Type: PlayerController
Modifiers: private
MaxClientFrameRate
Type: float
Modifiers: globalconfig
Default value: 90.0
MaxTimeMargin
Type: float
Modifiers: globalconfig
Default value: 1.0
Millisecond
Type: int
Modifiers: transient
Millisecond.
MinNetVersion
Type: string
MinTimeMargin
Type: float
Modifiers: globalconfig
Default value: -1.0
Minute
Type: int
Modifiers: transient
Minute.
Month
Type: int
Modifiers: transient
Month.
MoveRepSize
Type: float
Default value: 42.0
Type: NavigationPoint
Modifiers: const
NetMode
Type: ENetMode
NextSwitchCountdown
Type: float
NextURL
Type: string
ObjectPool
Type: ObjectPool
Modifiers: transient
PauseDelay
Type: float
Pauser
Type: PlayerReplicationInfo
If paused, name of person pausing the game.
PrecacheMaterials
Modifiers: transient
PrecacheStaticMeshes
Type: array<StaticMesh>
Modifiers: transient
ReplicationViewer
Type: PlayerController
Modifiers: const
ReplicationViewTarget
Type: Actor
Modifiers: const
Second
Type: int
Modifiers: transient
Second.
Summary
Type: LevelSummary
TimeDilation
Type: float
Default value: 1.1
TimeMarginSlack
Type: float
Modifiers: globalconfig
Default value: 1.35
TimeSeconds
Type: float
Time in seconds since level began play.
VisibleGroups
Type: string
Default value: "None"
WhiteSquareTexture
Type: Texture
Default value: WhiteSquareTexture
WireframeTexture
Type: Texture
Default value: WhiteSquareTexture
Year
Type: int
Modifiers: transient
Year.