UE2:LevelInfo internal variables (U2)

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U2 Object >> Actor >> Info >> ZoneInfo >> LevelInfo (internal variables)
LevelInfo internal variables in other games:

Internal variables

AffectedTemplates

Type: array<Object>


bAggressiveLOD

Type: bool

frame rate is well below DesiredFrameRate, so make LOD more aggressive

bBegunPlay

Type: bool

Whether gameplay has begun.

bCapFramerate

Type: bool

Modifiers: globalconfig

frame rate capped in net play if true (else limit number of servermove updates)

Default value: True

bDropDetail

Type: bool

frame rate is below DesiredFrameRate, so drop high detail actors

bHasPathNodes

Type: bool


bLevelChange

Type: bool


bLowSoundDetail

Type: bool

Modifiers: config


bNeverPrecache

Type: bool

Modifiers: config


bNextItems

Type: bool


bPathsRebuilt

Type: bool

True if path network is valid

bPlayersOnly

Type: bool

Only update players.

bStartup

Type: bool

Starting gameplay.

ComputerName

Type: string

Machine's name according to the OS.

ControllerList

Type: Controller

Modifiers: const


Day

Type: int

Modifiers: transient

Day of month.

DayOfWeek

Type: int

Modifiers: transient

Day of week.

DecalStayScale

Type: float

Modifiers: config

0 to 2 - affects decal stay time

DefaultGravity

Type: float


Default value: -1500.0

DefaultTexture

Type: Texture


Default value: Texture'Engine.DefaultTexture'

DetailMode

Type: Actor.EDetailMode

Modifiers: const

Client detail mode.

Default value: DM_SuperHigh

EngineVersion

Type: string

Engine version.

ExternalForces

Type: array<Object>

list of forces which affect bExternallyAffected ParticleTemplates.

Game

Type: GameInfo


GRI

Type: GameReplicationInfo

Modifiers: transient


Hour

Type: int

Modifiers: transient

Hour.

HubStackLevel

Type: int


LandmarkList

Type: Landmark

actor describing regions of the level

LargeVertex

Type: Texture


Default value: Texture'Engine.LargeVertex'

LevelAction

Type: ELevelAction

Modifiers: transient


LocalPlayerController

Type: PlayerController

Modifiers: private

player who is client here

Millisecond

Type: int

Modifiers: transient

Millisecond.

MinNetVersion

Type: string


Minute

Type: int

Modifiers: transient

Minute.

Month

Type: int

Modifiers: transient

Month.

MoveRepSize

Type: float


Default value: 64.0

NavigationPointList

Type: NavigationPoint

Modifiers: const


NetMode

Type: ENetMode


NextMapName

Type: string


NextSwitchCountdown

Type: float


NextURL

Type: string


ObjectPool

Type: ObjectPool

Modifiers: transient


PauseDelay

Type: float


Pauser

Type: PlayerReplicationInfo

If paused, name of person pausing the game.

PawnList

Type: Pawn

Modifiers: const

NEW (mdf)

PrecacheMaterials

Type: array<Material>

Modifiers: transient


PrecacheStaticMeshes

Type: array<StaticMesh>

Modifiers: transient


RadarActorList

Type: array<Actor>

Modifiers: const


ReplicationViewer

Type: PlayerController

Modifiers: const


ReplicationViewTarget

Type: Actor

Modifiers: const


Second

Type: int

Modifiers: transient

Second.

SelectedGroups

Type: string

Modifiers: transient

A list of selected groups in the group browser (only used in editor)

SquibTemplates

Type: array<SquibInfo>


Summary

Type: LevelSummary


TimeSeconds

Type: float

Time in seconds since level began play.

VisibleGroups

Type: string

List of the group names which were checked when the level was last saved

Default value: "None"

WhiteSquareTexture

Type: Texture


Default value: Texture'Engine.WhiteSquareTexture'

WireframeTexture

Type: Texture


Default value: Texture'Engine.WireframeTexture'

Year

Type: int

Modifiers: transient

Year.