UE2:LevelInfo internal variables (UE2Runtime)
- LevelInfo internal variables in other games:
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Internal variables
bAggressiveLOD
Type: bool
frame rate is well below DesiredFrameRate, so make LOD more aggressive
bBegunPlay
Type: bool
Whether gameplay has begun.
bCapFramerate
Type: bool
Modifiers: globalconfig
frame rate capped in net play if true (else limit number of servermove updates)
Default value: True
bDropDetail
Type: bool
frame rate is below DesiredFrameRate, so drop high detail actors
bHasPathNodes
Type: bool
bLevelChange
Type: bool
bLowSoundDetail
Type: bool
Modifiers: config
bNeverPrecache
Type: bool
Modifiers: config
bNextItems
Type: bool
bPathsRebuilt
Type: bool
True if path network is valid
bPlayersOnly
Type: bool
Only update players.
bStartup
Type: bool
Starting gameplay.
ComputerName
Type: string
Machine's name according to the OS.
ControllerList
Type: Controller
Modifiers: const
Day
Type: int
Modifiers: transient
Day of month.
DayOfWeek
Type: int
Modifiers: transient
Day of week.
DecalStayScale
Type: float
Modifiers: config
0 to 2 - affects decal stay time
DefaultGravity
Type: float
Default value: -1500.0
DefaultTexture
Type: Texture
Default value: Texture'Engine.DefaultTexture'
DetailMode
Type: Actor.EDetailMode
Modifiers: const
Client detail mode.
Default value: DM_SuperHigh
EngineVersion
Type: string
Engine version.
Game
Type: GameInfo
GRI
Type: GameReplicationInfo
Modifiers: transient
Hour
Type: int
Modifiers: transient
Hour.
HubStackLevel
Type: int
LargeVertex
Type: Texture
Default value: Texture'Engine.LargeVertex'
LevelAction
Type: ELevelAction
Modifiers: transient
LocalPlayerController
Type: PlayerController
Modifiers: private
Millisecond
Type: int
Modifiers: transient
Millisecond.
MinNetVersion
Type: string
Minute
Type: int
Modifiers: transient
Minute.
Month
Type: int
Modifiers: transient
Month.
MoveRepSize
Type: float
Default value: 64.0
Type: NavigationPoint
Modifiers: const
NetMode
Type: ENetMode
NextSwitchCountdown
Type: float
NextURL
Type: string
ObjectPool
Type: ObjectPool
Modifiers: transient
PauseDelay
Type: float
Pauser
Type: PlayerReplicationInfo
If paused, name of person pausing the game.
PrecacheMaterials
Modifiers: transient
PrecacheStaticMeshes
Type: array<StaticMesh>
Modifiers: transient
ReplicationViewer
Type: PlayerController
Modifiers: const
ReplicationViewTarget
Type: Actor
Modifiers: const
Second
Type: int
Modifiers: transient
Second.
SelectedGroups
Type: string
Modifiers: transient
Summary
Type: LevelSummary
TimeSeconds
Type: float
Time in seconds since level began play.
VisibleGroups
Type: string
List of the group names which were checked when the level was last saved
Default value: "None"
WhiteSquareTexture
Type: Texture
Default value: Texture'Engine.WhiteSquareTexture'
WireframeTexture
Type: Texture
Default value: Texture'Engine.WireframeTexture'
Year
Type: int
Modifiers: transient
Year.