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UE2:LevelInfo internal variables (UT2004)
Contents
- 1 Internal variables
- 1.1 AnimMeshGlobalLOD
- 1.2 bAggressiveLOD
- 1.3 bBegunPlay
- 1.4 bClassicView
- 1.5 bDesireSkinPreload
- 1.6 bDropDetail
- 1.7 bFreezeKarma
- 1.8 bHasPathNodes
- 1.9 bIsSaveGame
- 1.10 bKickLiveIdlers
- 1.11 bLevelChange
- 1.12 bLowSoundDetail
- 1.13 bNeverPrecache
- 1.14 bNextItems
- 1.15 bPathsRebuilt
- 1.16 bPlayersOnly
- 1.17 bShouldPreload
- 1.18 bSkinsPreloaded
- 1.19 bStartup
- 1.20 ComputerName
- 1.21 ControllerList
- 1.22 Day
- 1.23 DayOfWeek
- 1.24 DecalStayScale
- 1.25 DefaultGravity
- 1.26 DefaultTexture
- 1.27 DetailMode
- 1.28 EngineVersion
- 1.29 Game
- 1.30 GRI
- 1.31 Hour
- 1.32 HubStackLevel
- 1.33 LargeVertex
- 1.34 LastTaunt
- 1.35 LastVehicleCheck
- 1.36 LevelAction
- 1.37 LocalPlayerController
- 1.38 MaxClientFrameRate
- 1.39 MaxTimeMargin
- 1.40 Millisecond
- 1.41 MinNetVersion
- 1.42 MinTimeMargin
- 1.43 Minute
- 1.44 Month
- 1.45 MoveRepSize
- 1.46 NavigationPointList
- 1.47 NetMode
- 1.48 NextSwitchCountdown
- 1.49 NextURL
- 1.50 ObjectPool
- 1.51 PauseDelay
- 1.52 Pauser
- 1.53 PrecacheMaterials
- 1.54 PrecacheStaticMeshes
- 1.55 ReplicationViewer
- 1.56 ReplicationViewTarget
- 1.57 Second
- 1.58 Summary
- 1.59 TimeDilation
- 1.60 TimeMarginSlack
- 1.61 TimeSeconds
- 1.62 VisibleGroups
- 1.63 WhiteSquareTexture
- 1.64 WireframeTexture
- 1.65 Year
- LevelInfo internal variables in other games:
- U2, U2XMP, UE2Runtime, UT2003
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Internal variables
AnimMeshGlobalLOD
Type: float
Default value: 1.0
bAggressiveLOD
Type: bool
frame rate is well below DesiredFrameRate, so make LOD more aggressive
bBegunPlay
Type: bool
Whether gameplay has begun.
bClassicView
Type: bool
FOV at least 90, eyeheight up, small weapons OBSOLETE
bDesireSkinPreload
Type: bool
Modifiers: globalconfig
user set property
bDropDetail
Type: bool
frame rate is below DesiredFrameRate, so drop high detail actors
bFreezeKarma
Type: bool
Stop all Karma physics from being evolved.
bHasPathNodes
Type: bool
bIsSaveGame
Type: bool
true while save game is being loaded (GameInfo bIsSaveGame stays true through entire game)
bKickLiveIdlers
Type: bool
Modifiers: globalconfig
if true, even playercontrollers with pawns can be kicked for idling
bLevelChange
Type: bool
bLowSoundDetail
Type: bool
Modifiers: config
bNeverPrecache
Type: bool
Modifiers: config
bNextItems
Type: bool
bPathsRebuilt
Type: bool
True if path network is valid
bPlayersOnly
Type: bool
Only update players.
bShouldPreload
Type: bool
Modifiers: globalconfig
if true, preload all skins (initially set true if > 512 MB of system memory)
bSkinsPreloaded
Type: bool
set after skins are preloaded
bStartup
Type: bool
Starting gameplay.
ComputerName
Type: string
Machine's name according to the OS.
ControllerList
Type: Controller
Modifiers: const
Day
Type: int
Modifiers: transient
Day of month.
DayOfWeek
Type: int
Modifiers: transient
Day of week.
DecalStayScale
Type: float
Modifiers: config
affects decal stay time
Default value: 1.0
DefaultGravity
Type: float
Default value: -950.0
DefaultTexture
Type: Texture
Default value: DefaultTexture
DetailMode
Type: Object.EDetailMode
Modifiers: const
Client detail mode.
Default value: DM_SuperHigh
EngineVersion
Type: string
Engine version.
Game
Type: GameInfo
GRI
Type: GameReplicationInfo
Modifiers: transient
Hour
Type: int
Modifiers: transient
Hour.
HubStackLevel
Type: int
LargeVertex
Type: Texture
Default value: LargeVertex
LastTaunt
Type: int
Array size: 2
'Global' last taunts used.
LastVehicleCheck
Type: float
LevelAction
Type: ELevelAction
Modifiers: transient
LocalPlayerController
Type: PlayerController
Modifiers: private
MaxClientFrameRate
Type: float
Modifiers: globalconfig
Default value: 90.0
MaxTimeMargin
Type: float
Modifiers: globalconfig
Default value: 1.0
Millisecond
Type: int
Modifiers: transient
Millisecond.
MinNetVersion
Type: string
MinTimeMargin
Type: float
Modifiers: globalconfig
Default value: -1.0
Minute
Type: int
Modifiers: transient
Minute.
Month
Type: int
Modifiers: transient
Month.
MoveRepSize
Type: float
Default value: 42.0
Type: NavigationPoint
Modifiers: const
Linked list of all NavigationPoints for which paths have been built. The list will be empty if paths have never been built in UnrealEd. NavigationPoints added after the last path rebuild are not in this list.
NetMode
Type: ENetMode
NextSwitchCountdown
Type: float
NextURL
Type: string
ObjectPool
Type: ObjectPool
Modifiers: transient
PauseDelay
Type: float
Pauser
Type: PlayerReplicationInfo
If paused, name of person pausing the game.
PrecacheMaterials
Modifiers: transient
PrecacheStaticMeshes
Type: array<StaticMesh>
Modifiers: transient
ReplicationViewer
Type: PlayerController
Modifiers: const
ReplicationViewTarget
Type: Actor
Modifiers: const
Second
Type: int
Modifiers: transient
Second.
Summary
Type: LevelSummary
TimeDilation
Type: float
Default value: 1.1
TimeMarginSlack
Type: float
Modifiers: globalconfig
Default value: 1.35
TimeSeconds
Type: float
Time in seconds since level began play.
VisibleGroups
Type: string
Default value: "None"
WhiteSquareTexture
Type: Texture
Default value: WhiteSquareTexture
WireframeTexture
Type: Texture
Default value: WhiteSquareTexture
Year
Type: int
Modifiers: transient
Year.