UE2:LicenseePawn instance functions (U2XMP)
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Object >> Actor >> Pawn >> LicenseePawn (instance functions) |
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Instance functions
CrouchBegin
private function CrouchBegin ()
DebugAI
function final bool DebugAI ()
DebugAIAttacks
function final bool DebugAIAttacks ()
DebugAIEvents
function final bool DebugAIEvents ()
DebugAIMovement
function final bool DebugAIMovement ()
GetAlert
simulated final function bool GetAlert ()
GetAnimationFlags
simulated final function int GetAnimationFlags ()
GetHealth
simulated final function float GetHealth ()
GetHealthPct
simulated final function float GetHealthPct ()
GetHurt
simulated final function bool GetHurt ()
GetLandCompressVelocity
function float GetLandCompressVelocity ()
GetLandDamageVelocity
function float GetLandDamageVelocity ()
GetLandFatalVelocity
function float GetLandFatalVelocity ()
GetLandMakeNoiseVelocity
function float GetLandMakeNoiseVelocity ()
GetMoveDir
function final EMoveDir GetMoveDir ()
GetPlayerName
simulated final function string GetPlayerName ()
GetWeaponAnimationType
function final EWeaponAnimationType GetWeaponAnimationType ()
GetWeaponAnimationTypeW
function EWeaponAnimationType GetWeaponAnimationTypeW (Weapon Weap)
HandleLandedHard
function HandleLandedHard ()
InitLicenseeController
function InitLicenseeController (Controller C)
IsHardLanding
IsPointing
function final bool IsPointing ()
IsRapidFiring
function final bool IsRapidFiring ()
IsUsable
Overrides: Actor.IsUsable
LookupLoopAnim
function bool LookupLoopAnim (name LookupName, optional float Rate, optional float TweenTime, optional int LockVal)
LookupPlayAnim
function bool LookupPlayAnim (name LookupName, optional float Rate, optional float TweenTime, optional int LockVal)
LookupTweenAnim
MantlingBegin
function MantlingBegin ()
OnUnuse
function OnUnuse (Actor Other)
Overrides: Actor.OnUnuse
OnUse
function OnUse (Actor Other)
Overrides: Actor.OnUse
PlayDyingSound
function PlayDyingSound ()
PossessedBy
function PossessedBy (Controller C)
Overrides: Pawn.PossessedBy
ProneBegin
private function ProneBegin ()
SetAlert
simulated final function SetAlert (bool bNewVal)
SetHealth
simulated function SetHealth (float NewVal)
StandBegin
private function StandBegin ()
TakeFallingDamage
function TakeFallingDamage ()
Overrides: Pawn.TakeFallingDamage
UpdateWalkingPct
function final UpdateWalkingPct ()
WentDormant
function WentDormant (bool bVal)