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UE2:LicenseePawn instance functions (U2XMP)
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Object >> Actor >> Pawn >> LicenseePawn (instance functions) |
Contents
- 1 Instance functions
- 1.1 CrouchBegin
- 1.2 DebugAI
- 1.3 DebugAIAttacks
- 1.4 DebugAIEvents
- 1.5 DebugAIMovement
- 1.6 GetAlert
- 1.7 GetAnimationFlags
- 1.8 GetHealth
- 1.9 GetHealthPct
- 1.10 GetHurt
- 1.11 GetLandCompressVelocity
- 1.12 GetLandDamageVelocity
- 1.13 GetLandFatalVelocity
- 1.14 GetLandMakeNoiseVelocity
- 1.15 GetMoveDir
- 1.16 GetPlayerName
- 1.17 GetWeaponAnimationType
- 1.18 GetWeaponAnimationTypeW
- 1.19 HandleLandedHard
- 1.20 InitLicenseeController
- 1.21 IsHardLanding
- 1.22 IsPointing
- 1.23 IsRapidFiring
- 1.24 IsUsable
- 1.25 LookupLoopAnim
- 1.26 LookupPlayAnim
- 1.27 LookupTweenAnim
- 1.28 MantlingBegin
- 1.29 OnUnuse
- 1.30 OnUse
- 1.31 PlayDyingSound
- 1.32 PossessedBy
- 1.33 ProneBegin
- 1.34 SetAlert
- 1.35 SetHealth
- 1.36 StandBegin
- 1.37 TakeFallingDamage
- 1.38 UpdateWalkingPct
- 1.39 WentDormant
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Instance functions[edit]
CrouchBegin[edit]
private function CrouchBegin ()
DebugAI[edit]
function final bool DebugAI ()
DebugAIAttacks[edit]
function final bool DebugAIAttacks ()
DebugAIEvents[edit]
function final bool DebugAIEvents ()
DebugAIMovement[edit]
function final bool DebugAIMovement ()
GetAlert[edit]
simulated final function bool GetAlert ()
GetAnimationFlags[edit]
simulated final function int GetAnimationFlags ()
GetHealth[edit]
simulated final function float GetHealth ()
GetHealthPct[edit]
simulated final function float GetHealthPct ()
GetHurt[edit]
simulated final function bool GetHurt ()
GetLandCompressVelocity[edit]
function float GetLandCompressVelocity ()
GetLandDamageVelocity[edit]
function float GetLandDamageVelocity ()
GetLandFatalVelocity[edit]
function float GetLandFatalVelocity ()
GetLandMakeNoiseVelocity[edit]
function float GetLandMakeNoiseVelocity ()
GetMoveDir[edit]
function final EMoveDir GetMoveDir ()
GetPlayerName[edit]
simulated final function string GetPlayerName ()
GetWeaponAnimationType[edit]
function final EWeaponAnimationType GetWeaponAnimationType ()
GetWeaponAnimationTypeW[edit]
function EWeaponAnimationType GetWeaponAnimationTypeW (Weapon Weap)
HandleLandedHard[edit]
function HandleLandedHard ()
InitLicenseeController[edit]
function InitLicenseeController (Controller C)
IsHardLanding[edit]
IsPointing[edit]
function final bool IsPointing ()
IsRapidFiring[edit]
function final bool IsRapidFiring ()
IsUsable[edit]
Overrides: Actor.IsUsable
LookupLoopAnim[edit]
function bool LookupLoopAnim (name LookupName, optional float Rate, optional float TweenTime, optional int LockVal)
LookupPlayAnim[edit]
function bool LookupPlayAnim (name LookupName, optional float Rate, optional float TweenTime, optional int LockVal)
LookupTweenAnim[edit]
MantlingBegin[edit]
function MantlingBegin ()
OnUnuse[edit]
function OnUnuse (Actor Other)
Overrides: Actor.OnUnuse
OnUse[edit]
function OnUse (Actor Other)
Overrides: Actor.OnUse
PlayDyingSound[edit]
function PlayDyingSound ()
PossessedBy[edit]
function PossessedBy (Controller C)
Overrides: Pawn.PossessedBy
ProneBegin[edit]
private function ProneBegin ()
SetAlert[edit]
simulated final function SetAlert (bool bNewVal)
SetHealth[edit]
simulated function SetHealth (float NewVal)
StandBegin[edit]
private function StandBegin ()
TakeFallingDamage[edit]
function TakeFallingDamage ()
Overrides: Pawn.TakeFallingDamage
UpdateWalkingPct[edit]
function final UpdateWalkingPct ()
WentDormant[edit]
function WentDormant (bool bVal)