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UE2:LicenseePawn instance functions (U2XMP)

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U2XMP Object >> Actor >> Pawn >> LicenseePawn (instance functions)

Instance functions[edit]

CrouchBegin[edit]

private function CrouchBegin ()


DebugAI[edit]

function final bool DebugAI ()


DebugAIAttacks[edit]

function final bool DebugAIAttacks ()


DebugAIEvents[edit]

function final bool DebugAIEvents ()


DebugAIMovement[edit]

function final bool DebugAIMovement ()


GetAlert[edit]

simulated final function bool GetAlert ()


GetAnimationFlags[edit]

simulated final function int GetAnimationFlags ()


GetHealth[edit]

simulated final function float GetHealth ()


GetHealthPct[edit]

simulated final function float GetHealthPct ()


GetHurt[edit]

simulated final function bool GetHurt ()


GetLandCompressVelocity[edit]

function float GetLandCompressVelocity ()


GetLandDamageVelocity[edit]

function float GetLandDamageVelocity ()


GetLandFatalVelocity[edit]

function float GetLandFatalVelocity ()


GetLandMakeNoiseVelocity[edit]

function float GetLandMakeNoiseVelocity ()


GetMoveDir[edit]

function final EMoveDir GetMoveDir ()


GetPlayerName[edit]

simulated final function string GetPlayerName ()


GetWeaponAnimationType[edit]

function final EWeaponAnimationType GetWeaponAnimationType ()


GetWeaponAnimationTypeW[edit]

function EWeaponAnimationType GetWeaponAnimationTypeW (Weapon Weap)


HandleLandedHard[edit]

function HandleLandedHard ()


InitLicenseeController[edit]

function InitLicenseeController (Controller C)


IsHardLanding[edit]

function bool IsHardLanding (Actor.CheckResult Hit, float ImpactSpeed)


IsPointing[edit]

function final bool IsPointing ()


IsRapidFiring[edit]

function final bool IsRapidFiring ()


IsUsable[edit]

function bool IsUsable (optional Actor Other)

Overrides: Actor.IsUsable


LookupLoopAnim[edit]

function bool LookupLoopAnim (name LookupName, optional float Rate, optional float TweenTime, optional int LockVal)


LookupPlayAnim[edit]

function bool LookupPlayAnim (name LookupName, optional float Rate, optional float TweenTime, optional int LockVal)


LookupTweenAnim[edit]

function bool LookupTweenAnim (name LookupName, optional float TweenTime, optional int LockVal)


MantlingBegin[edit]

function MantlingBegin ()


OnUnuse[edit]

function OnUnuse (Actor Other)

Overrides: Actor.OnUnuse


OnUse[edit]

function OnUse (Actor Other)

Overrides: Actor.OnUse


PlayDyingSound[edit]

function PlayDyingSound ()


PossessedBy[edit]

function PossessedBy (Controller C)

Overrides: Pawn.PossessedBy


ProneBegin[edit]

private function ProneBegin ()


SetAlert[edit]

simulated final function SetAlert (bool bNewVal)


SetHealth[edit]

simulated function SetHealth (float NewVal)


StandBegin[edit]

private function StandBegin ()


TakeFallingDamage[edit]

function TakeFallingDamage ()

Overrides: Pawn.TakeFallingDamage


UpdateWalkingPct[edit]

function final UpdateWalkingPct ()


WentDormant[edit]

function WentDormant (bool bVal)