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UE2:LicenseePawn instance functions (U2XMP)

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U2XMP Object >> Actor >> Pawn >> LicenseePawn (instance functions)

Instance functions

CrouchBegin

private function CrouchBegin ()


DebugAI

function final bool DebugAI ()


DebugAIAttacks

function final bool DebugAIAttacks ()


DebugAIEvents

function final bool DebugAIEvents ()


DebugAIMovement

function final bool DebugAIMovement ()


GetAlert

simulated final function bool GetAlert ()


GetAnimationFlags

simulated final function int GetAnimationFlags ()


GetHealth

simulated final function float GetHealth ()


GetHealthPct

simulated final function float GetHealthPct ()


GetHurt

simulated final function bool GetHurt ()


GetLandCompressVelocity

function float GetLandCompressVelocity ()


GetLandDamageVelocity

function float GetLandDamageVelocity ()


GetLandFatalVelocity

function float GetLandFatalVelocity ()


GetLandMakeNoiseVelocity

function float GetLandMakeNoiseVelocity ()


GetMoveDir

function final EMoveDir GetMoveDir ()


GetPlayerName

simulated final function string GetPlayerName ()


GetWeaponAnimationType

function final EWeaponAnimationType GetWeaponAnimationType ()


GetWeaponAnimationTypeW

function EWeaponAnimationType GetWeaponAnimationTypeW (Weapon Weap)


HandleLandedHard

function HandleLandedHard ()


InitLicenseeController

function InitLicenseeController (Controller C)


IsHardLanding

function bool IsHardLanding (Actor.CheckResult Hit, float ImpactSpeed)


IsPointing

function final bool IsPointing ()


IsRapidFiring

function final bool IsRapidFiring ()


IsUsable

function bool IsUsable (optional Actor Other)

Overrides: Actor.IsUsable


LookupLoopAnim

function bool LookupLoopAnim (name LookupName, optional float Rate, optional float TweenTime, optional int LockVal)


LookupPlayAnim

function bool LookupPlayAnim (name LookupName, optional float Rate, optional float TweenTime, optional int LockVal)


LookupTweenAnim

function bool LookupTweenAnim (name LookupName, optional float TweenTime, optional int LockVal)


MantlingBegin

function MantlingBegin ()


OnUnuse

function OnUnuse (Actor Other)

Overrides: Actor.OnUnuse


OnUse

function OnUse (Actor Other)

Overrides: Actor.OnUse


PlayDyingSound

function PlayDyingSound ()


PossessedBy

function PossessedBy (Controller C)

Overrides: Pawn.PossessedBy


ProneBegin

private function ProneBegin ()


SetAlert

simulated final function SetAlert (bool bNewVal)


SetHealth

simulated function SetHealth (float NewVal)


StandBegin

private function StandBegin ()


TakeFallingDamage

function TakeFallingDamage ()

Overrides: Pawn.TakeFallingDamage


UpdateWalkingPct

function final UpdateWalkingPct ()


WentDormant

function WentDormant (bool bVal)