My program doesn't have bugs. It just develops random features.
UE2:LightTrigger (U2XMP)
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$Author: Mfox $ $Date: 8/20/02 4:01p $ $Revision: 4 $ Name: LightTrigger.uc Author: Aaron R Leiby Date: 8 June 2000 Description: Used for triggering static lights on and off without the illum hit caused by TriggerLights. How to use this class:
Tag/Event to desired light(s).
Set initial state, etc. as desired.
Change LightBrightness of this trigger to whatever you want the lights
Set initial state, etc. as desired.
Change LightBrightness of this trigger to whatever you want the lights
to be set to when triggered.
Properties[edit]
Property group 'LightTrigger'[edit]
TriggerTime[edit]
Type: float
Default values[edit]
Property | Value |
---|---|
InitialState | 'TriggerToggle' |
LightBrightness | 1 |
ReTriggerDelay | 1.0 |
ScaleGlow | 0.0 |
Functions[edit]
Events[edit]
Destroyed[edit]
event Destroyed ()
Overrides: Trigger.Destroyed
Other instance functions[edit]
ToggleLight[edit]
States[edit]
TriggerControl[edit]
TriggerControl.DispatchTrigger[edit]
protected function DispatchTrigger (Actor TriggerSrc, Actor TriggerDst, Actor Other, Pawn Instigator, name TriggerEvent)
Overrides: Triggers.DispatchTrigger (global)
TriggerControl.DispatchUnTrigger[edit]
protected function DispatchUnTrigger (Actor TriggerSrc, Actor TriggerDst, Actor Other, Pawn Instigator, name TriggerEvent)
Overrides: Triggers.DispatchUnTrigger (global)
TriggerTimed[edit]
TriggerTimed.DispatchTrigger[edit]
protected function DispatchTrigger (Actor TriggerSrc, Actor TriggerDst, Actor Other, Pawn Instigator, name TriggerEvent)
Overrides: Triggers.DispatchTrigger (global)
TriggerTimed.DispatchUnTrigger[edit]
protected function DispatchUnTrigger (Actor TriggerSrc, Actor TriggerDst, Actor Other, Pawn Instigator, name TriggerEvent)
Overrides: Triggers.DispatchUnTrigger (global)
TriggerTimed.TriggerTimer[edit]
protected function TriggerTimer ()
TriggerToggle[edit]
TriggerToggle.DispatchTrigger[edit]
protected function DispatchTrigger (Actor TriggerSrc, Actor TriggerDst, Actor Other, Pawn Instigator, name TriggerEvent)
Overrides: Triggers.DispatchTrigger (global)