Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:LightTrigger (U2XMP)
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$Author: Mfox $ $Date: 8/20/02 4:01p $ $Revision: 4 $ Name: LightTrigger.uc Author: Aaron R Leiby Date: 8 June 2000 Description: Used for triggering static lights on and off without the illum hit caused by TriggerLights. How to use this class:
Tag/Event to desired light(s).
Set initial state, etc. as desired.
Change LightBrightness of this trigger to whatever you want the lights
Set initial state, etc. as desired.
Change LightBrightness of this trigger to whatever you want the lights
to be set to when triggered.
Properties
Property group 'LightTrigger'
TriggerTime
Type: float
Default values
Property | Value |
---|---|
InitialState | 'TriggerToggle' |
LightBrightness | 1 |
ReTriggerDelay | 1.0 |
ScaleGlow | 0.0 |
Functions
Events
Destroyed
event Destroyed ()
Overrides: Trigger.Destroyed
Other instance functions
ToggleLight
States
TriggerControl
TriggerControl.DispatchTrigger
protected function DispatchTrigger (Actor TriggerSrc, Actor TriggerDst, Actor Other, Pawn Instigator, name TriggerEvent)
Overrides: Triggers.DispatchTrigger (global)
TriggerControl.DispatchUnTrigger
protected function DispatchUnTrigger (Actor TriggerSrc, Actor TriggerDst, Actor Other, Pawn Instigator, name TriggerEvent)
Overrides: Triggers.DispatchUnTrigger (global)
TriggerTimed
TriggerTimed.DispatchTrigger
protected function DispatchTrigger (Actor TriggerSrc, Actor TriggerDst, Actor Other, Pawn Instigator, name TriggerEvent)
Overrides: Triggers.DispatchTrigger (global)
TriggerTimed.DispatchUnTrigger
protected function DispatchUnTrigger (Actor TriggerSrc, Actor TriggerDst, Actor Other, Pawn Instigator, name TriggerEvent)
Overrides: Triggers.DispatchUnTrigger (global)
TriggerTimed.TriggerTimer
protected function TriggerTimer ()
TriggerToggle
TriggerToggle.DispatchTrigger
protected function DispatchTrigger (Actor TriggerSrc, Actor TriggerDst, Actor Other, Pawn Instigator, name TriggerEvent)
Overrides: Triggers.DispatchTrigger (global)