Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE2:LinkGunPickup (UT2003)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 09:10, 17 May 2008 by Wormbo (Talk | contribs) (Auto-generated page)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
UT2003 Object >> Actor >> Pickup >> WeaponPickup >> UTWeaponPickup >> LinkGunPickup
Package: 
XWeapons
This class in other games:
UT2004

LinkGunPickup.

Default values

Property Value
DrawScale 0.6
DrawType DT_StaticMesh
InventoryType Class'XWeapons.LinkGun'
MaxDesireability 0.7
PickupForce "LinkGunPickup"
PickupMessage "You got the Link Gun."
PickupSound Sound'PickupSounds.LinkGunPickup'
StaticMesh StaticMesh'WeaponStaticMesh.LinkGunPickup'

Functions

Static functions

StaticPrecache

static function StaticPrecache (LevelInfo L)

Overrides: Pickup.StaticPrecache


Instance functions

UpdatePrecacheMaterials

simulated function UpdatePrecacheMaterials ()

Overrides: Actor.UpdatePrecacheMaterials


UpdatePrecacheStaticMeshes

simulated function UpdatePrecacheStaticMeshes ()

Overrides: Actor.UpdatePrecacheStaticMeshes