I'm a doctor, not a mechanic
UE2:LinkProjectile (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Projectile >> LinkProjectile |
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
LinkProjectile.
Properties[edit]
Links[edit]
Type: int
Trail[edit]
Type: NewLinkTrail
Default values[edit]
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
AmbientGlow | 217 | ||||||||
AmbientSound | Sound'WeaponSounds.ShockRifle.LinkGunProjectile' | ||||||||
bDynamicLight | True | ||||||||
bFixedRotationDir | True | ||||||||
CullDistance | 3500.0 | ||||||||
Damage | 30.0 | ||||||||
DamageRadius | 0.0 | ||||||||
DrawScale3D |
|
||||||||
DrawType | DT_StaticMesh | ||||||||
ExplosionDecal | Class'XEffects.LinkBoltScorch' | ||||||||
FluidSurfaceShootStrengthMod | 6.0 | ||||||||
ForceRadius | 30.0 | ||||||||
ForceScale | 5.0 | ||||||||
ForceType | FT_Constant | ||||||||
LifeSpan | 3.0 | ||||||||
LightBrightness | 255.0 | ||||||||
LightEffect | LE_QuadraticNonIncidence | ||||||||
LightHue | 100 | ||||||||
LightRadius | 3.0 | ||||||||
LightSaturation | 100 | ||||||||
LightType | LT_Steady | ||||||||
MaxEffectDistance | 7000.0 | ||||||||
MaxSpeed | 4000.0 | ||||||||
MyDamageType | Class'XWeapons.DamTypeLinkPlasma' | ||||||||
PrePivot |
|
||||||||
RotationRate |
|
||||||||
SoundRadius | 50.0 | ||||||||
SoundVolume | 255 | ||||||||
Speed | 1000.0 | ||||||||
StaticMesh | StaticMesh'WeaponStaticMesh.LinkProjectile' | ||||||||
Style | STY_Additive |
Functions[edit]
Events[edit]
Destroyed[edit]
simulated event Destroyed ()
Overrides: Actor.Destroyed
HitWall[edit]
simulated event HitWall (Object.Vector HitNormal, Actor Wall)
Overrides: Projectile.HitWall
PostBeginPlay[edit]
simulated event PostBeginPlay ()
Overrides: Projectile.PostBeginPlay
PostNetBeginPlay[edit]
simulated event PostNetBeginPlay ()
Overrides: Actor.PostNetBeginPlay
Other instance functions[edit]
Explode[edit]
simulated function Explode (Object.Vector HitLocation, Object.Vector HitNormal)
Overrides: Projectile.Explode
LinkAdjust[edit]
simulated function LinkAdjust ()
ProcessTouch[edit]
simulated function ProcessTouch (Actor Other, Object.Vector HitLocation)
Overrides: Projectile.ProcessTouch