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UE2:LinkProjectile (UT2004)

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UT2004 Object >> Actor >> Projectile >> LinkProjectile
Package: 
XWeapons
This class in other games:
UT2003

LinkProjectile.

Properties[edit]

Links[edit]

Type: int


Trail[edit]

Type: NewLinkTrail


Default values[edit]

Property Value
AmbientGlow 217
AmbientSound Sound'WeaponSounds.ShockRifle.LinkGunProjectile'
bDynamicLight True
bFixedRotationDir True
CullDistance 3500.0
Damage 30.0
DamageRadius 0.0
DrawScale3D
Member Value
X 2.295
Y 1.53
Z 1.53
DrawType DT_StaticMesh
ExplosionDecal Class'XEffects.LinkBoltScorch'
FluidSurfaceShootStrengthMod 6.0
ForceRadius 30.0
ForceScale 5.0
ForceType FT_Constant
LifeSpan 3.0
LightBrightness 255.0
LightEffect LE_QuadraticNonIncidence
LightHue 100
LightRadius 3.0
LightSaturation 100
LightType LT_Steady
MaxEffectDistance 7000.0
MaxSpeed 4000.0
MyDamageType Class'XWeapons.DamTypeLinkPlasma'
PrePivot
Member Value
X 10.0
RotationRate
Member Value
Roll 80000
SoundRadius 50.0
SoundVolume 255
Speed 1000.0
StaticMesh StaticMesh'WeaponStaticMesh.LinkProjectile'
Style STY_Additive

Functions[edit]

Events[edit]

Destroyed[edit]

simulated event Destroyed ()

Overrides: Actor.Destroyed


HitWall[edit]

simulated event HitWall (Object.Vector HitNormal, Actor Wall)

Overrides: Projectile.HitWall


PostBeginPlay[edit]

simulated event PostBeginPlay ()

Overrides: Projectile.PostBeginPlay


PostNetBeginPlay[edit]

simulated event PostNetBeginPlay ()

Overrides: Actor.PostNetBeginPlay


Other instance functions[edit]

Explode[edit]

simulated function Explode (Object.Vector HitLocation, Object.Vector HitNormal)

Overrides: Projectile.Explode


LinkAdjust[edit]

simulated function LinkAdjust ()


ProcessTouch[edit]

simulated function ProcessTouch (Actor Other, Object.Vector HitLocation)

Overrides: Projectile.ProcessTouch