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UE2:MainMenu (UE2Runtime)

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UE2Runtime Object >> GUI >> GUIComponent >> GUIMultiComponent >> GUIPage >> MainMenu
Package: 
RTInterface

null

Properties[edit]

AllowClose[edit]

Type: bool


AudioTabHint[edit]

Type: string

Modifiers: localized


Default value: "Adjust your audio experience..."

AudioTabLabel[edit]

Type: string

Modifiers: localized


Default value: "Audio"

ControlsTabHint[edit]

Type: string

Modifiers: localized


Default value: "Configure your controls..."

ControlsTabLabel[edit]

Type: string

Modifiers: localized


Default value: "Controls"

DetailsTabHint[edit]

Type: string

Modifiers: localized


Default value: "Adjust the detail settings for better graphics or faster framerate..."

DetailsTabLabel[edit]

Type: string

Modifiers: localized


Default value: "Details"

GameTabHint[edit]

Type: string

Modifiers: localized


GameTabLabel[edit]

Type: string

Modifiers: localized


Default value: "Runtime"

HudTabHint[edit]

Type: string

Modifiers: localized


HudTabLabel[edit]

Type: string

Modifiers: localized


Default value: "HUD"

IForceTabHint[edit]

Type: string

Modifiers: localized


Default value: "Configure input device options..."

IForceTabLabel[edit]

Type: string

Modifiers: localized


Default value: "Input"

MapTab[edit]

Type: Tab_InstantActionMain


NetworkTabHint[edit]

Type: string

Modifiers: localized


Default value: "Configure online and LAN play..."

NetworkTabLabel[edit]

Type: string

Modifiers: localized


Default value: "Network"

OpenMapTabHint[edit]

Type: string

Modifiers: localized


Default value: "Open a map..."

OpenMapTabLabel[edit]

Type: string

Modifiers: localized


Default value: "Open Map"

PlayerTabHint[edit]

Type: string

Modifiers: localized


Default value: "Configure your Avatar..."

PlayerTabLabel[edit]

Type: string

Modifiers: localized


Default value: "Avatar"

pNetwork[edit]

Type: Tab_NetworkSettings


pPlayer[edit]

Type: Tab_PlayerSettings


SavedPitch[edit]

Type: float


ServerTabHint[edit]

Type: string

Modifiers: localized


Default value: "Configure nand launch a server from this tab..."

ServerTabLabel[edit]

Type: string

Modifiers: localized


Default value: "Host Server"

SpeechBinderTabHint[edit]

Type: string

Modifiers: localized


SpeechBinderTabLabel[edit]

Type: string

Modifiers: localized


VideoTabHint[edit]

Type: string

Modifiers: localized


Default value: "Select your resolution and change your brightness..."

VideoTabLabel[edit]

Type: string

Modifiers: localized


Default value: "Video"

WeaponsTabHint[edit]

Type: string

Modifiers: localized


WeaponsTabLabel[edit]

Type: string

Modifiers: localized


Default values[edit]

Property Value
__OnCanClose__Delegate
__OnClose__Delegate
__OnKeyEvent__Delegate
Background Texture'RuntimeInterfaceContent.urt_bg1'
bAllowedAsLast True
bPersistent True
Controls[0] GUITitleBar'RTInterface.MainMenu.SettingHeader'
Controls[1] GUITabControl'RTInterface.MainMenu.SettingTabs'
Controls[2] GUITitleBar'RTInterface.MainMenu.SettingFooter'
Controls[3] GUIButton'RTInterface.MainMenu.QuitButton'
WinHeight 1.0

Functions[edit]

Events[edit]

ChangeHint[edit]

event ChangeHint (string NewHint)

Overrides: GUIPage.ChangeHint


NotifyLevelChange[edit]

event NotifyLevelChange ()

Overrides: GUIPage.NotifyLevelChange


Other instance functions[edit]

ButtonClick[edit]

function bool ButtonClick (GUIComponent Sender)


CanClose[edit]

function bool CanClose (optional bool bCanceled)


InitComponent[edit]

function InitComponent (GUIController MyController, GUIComponent MyOwner)

Overrides: GUIPage.InitComponent


InternalOnClose[edit]

function InternalOnClose (optional bool bCanceled)


MyKeyEvent[edit]

function bool MyKeyEvent (out byte Key, out byte State, float delta)


TabChange[edit]

function TabChange (GUIComponent Sender)