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UE2:GUIMultiComponent (UE2Runtime)
Object >> GUI >> GUIComponent >> GUIMultiComponent |
Contents
- 1 Properties
- 2 Functions
- 2.1 Native functions
- 2.2 Events
- 2.2.1 AddComponent
- 2.2.2 AppendComponent
- 2.2.3 Closed
- 2.2.4 FindComponentIndex
- 2.2.5 FocusFirst
- 2.2.6 FocusLast
- 2.2.7 Free
- 2.2.8 InsertComponent
- 2.2.9 LoseFocus
- 2.2.10 MenuStateChange
- 2.2.11 NextControl
- 2.2.12 Opened
- 2.2.13 PrevControl
- 2.2.14 RemapComponents
- 2.2.15 RemoveComponent
- 2.2.16 SetFocus
- 2.2.17 SetVisibility
- 2.3 Other instance functions
- Package:
- GUI
- Direct subclasses:
- GUIComboBox, GUIFloatEdit, GUIListBoxBase, GUIMenuOption, GUINumericEdit, GUIPage, GUIPanel, GUIScrollBarBase, GUITabControl
- This class in other games:
- UT2003, UT2004
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Class: GUI.GUIMultiComponent
GUIMultiComponents are collections of components that work together. When initialized, GUIMultiComponents transfer all of their components to the to the GUIPage that owns them.
Written by Joe Wilcox (c) 2002, Epic Games, Inc. All Rights Reserved
Properties[edit]
Components[edit]
Type: array<GUIComponent>
An Array of Controls that can be tabbed to
Controls[edit]
Type: array<GUIComponent>
An Array of Components that make up this Control
FocusedControl[edit]
Type: GUIComponent
Which component inside this one has focus
PropagateVisibility[edit]
Type: bool
Does changes to visibility propagate down the line
Default values[edit]
Property | Value |
---|---|
bTabStop | True |
Functions[edit]
Native functions[edit]
InitializeControls[edit]
Events[edit]
AddComponent[edit]
AppendComponent[edit]
Closed[edit]
Overrides: GUIComponent.Closed
FindComponentIndex[edit]
FocusFirst[edit]
Overrides: GUIComponent.FocusFirst
FocusLast[edit]
Overrides: GUIComponent.FocusLast
Free[edit]
Overrides: GUIComponent.Free
InsertComponent[edit]
LoseFocus[edit]
Overrides: GUIComponent.LoseFocus
MenuStateChange[edit]
Overrides: GUIComponent.MenuStateChange
NextControl[edit]
Overrides: GUIComponent.NextControl
Opened[edit]
Overrides: GUIComponent.Opened
PrevControl[edit]
Overrides: GUIComponent.PrevControl
RemapComponents[edit]
RemoveComponent[edit]
SetFocus[edit]
Overrides: GUIComponent.SetFocus
SetVisibility[edit]
Overrides: GUIComponent.SetVisibility
Other instance functions[edit]
FindCenterPoint[edit]
FindDist[edit]
InitComponent[edit]
Overrides: GUIComponent.InitComponent
InternalOnShow[edit]
LoadINI[edit]
Overrides: GUIComponent.LoadINI
MapControls[edit]
SaveINI[edit]
Overrides: GUIComponent.SaveINI