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UE2:GUIFloatEdit (UE2Runtime)
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Object >> GUI >> GUIComponent >> GUIMultiComponent >> GUIFloatEdit |
Contents
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(C) 2002, Epic Games
Properties[edit]
Property group 'Menu'[edit]
bLeftJustified[edit]
Type: bool
MaxValue[edit]
Type: float
MinValue[edit]
Type: float
Step[edit]
Type: float
Default value: 1.0
Value[edit]
Type: string
Default value: "0.0"
Internal variables[edit]
MyEditBox[edit]
Type: GUIEditBox
Modifiers: automated
Default value: GUIEditBox'cMyEditBox'
MyMinus[edit]
Type: GUISpinnerButton
Modifiers: automated
Default value: GUISpinnerButton'cMyMinus'
MyPlus[edit]
Type: GUISpinnerButton
Modifiers: automated
Default value: GUISpinnerButton'cMyPlus'
Default values[edit]
Property | Value |
---|---|
bAcceptsInput | True |
PropagateVisibility | True |
WinHeight | 0.06 |
Subobjects[edit]
cMyEditBox[edit]
Class: GUI.GUIEditBox
Property | Value |
---|---|
bFloatOnly | True |
cMyMinus[edit]
Class: GUI.GUISpinnerButton
Empty subobject definition.
cMyPlus[edit]
Class: GUI.GUISpinnerButton
Property | Value |
---|---|
PlusButton | True |
Instance functions[edit]
CalcMaxLen[edit]
function CalcMaxLen ()
EditKeyEvent[edit]
EditOnChange[edit]
function EditOnChange (GUIComponent Sender)
InitComponent[edit]
function InitComponent (GUIController MyController, GUIComponent MyOwner)
Overrides: GUIMultiComponent.InitComponent
SetHint[edit]
function SetHint (string NewHint)
Overrides: GUIComponent.SetHint
SetValue[edit]
function SetValue (float V)
SpinnerMinusClick[edit]
function bool SpinnerMinusClick (GUIComponent Sender)
SpinnerPlusClick[edit]
function bool SpinnerPlusClick (GUIComponent Sender)