I'm a doctor, not a mechanic

UE2:GUIFloatEdit (UE2Runtime)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UE2Runtime Object >> GUI >> GUIComponent >> GUIMultiComponent >> GUIFloatEdit
Package: 
GUI
This class in other games:
UT2003, UT2004

(C) 2002, Epic Games

Properties[edit]

Property group 'Menu'[edit]

bLeftJustified[edit]

Type: bool


MaxValue[edit]

Type: float


MinValue[edit]

Type: float


Step[edit]

Type: float


Default value: 1.0

Value[edit]

Type: string


Default value: "0.0"

Internal variables[edit]

MyEditBox[edit]

Type: GUIEditBox

Modifiers: automated


Default value: GUIEditBox'cMyEditBox'

MyMinus[edit]

Type: GUISpinnerButton

Modifiers: automated


Default value: GUISpinnerButton'cMyMinus'

MyPlus[edit]

Type: GUISpinnerButton

Modifiers: automated


Default value: GUISpinnerButton'cMyPlus'

Default values[edit]

Property Value
bAcceptsInput True
PropagateVisibility True
WinHeight 0.06

Subobjects[edit]

cMyEditBox[edit]

Class: GUI.GUIEditBox

Property Value
bFloatOnly True

cMyMinus[edit]

Class: GUI.GUISpinnerButton

Empty subobject definition.

cMyPlus[edit]

Class: GUI.GUISpinnerButton

Property Value
PlusButton True

Instance functions[edit]

CalcMaxLen[edit]

function CalcMaxLen ()


EditKeyEvent[edit]

function bool EditKeyEvent (out byte Key, out byte State, float delta)


EditOnChange[edit]

function EditOnChange (GUIComponent Sender)


InitComponent[edit]

function InitComponent (GUIController MyController, GUIComponent MyOwner)

Overrides: GUIMultiComponent.InitComponent


SetHint[edit]

function SetHint (string NewHint)

Overrides: GUIComponent.SetHint


SetValue[edit]

function SetValue (float V)


SpinnerMinusClick[edit]

function bool SpinnerMinusClick (GUIComponent Sender)


SpinnerPlusClick[edit]

function bool SpinnerPlusClick (GUIComponent Sender)